First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay with RPG elements like an modular weapon and a Sidescroll-SpaceShooter.

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Report RSS Bodyguard [Rendered in xNormal] (view original)
Bodyguard [Rendered in xNormal]
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SelfieDK
SelfieDK - - 134 comments

Another AWESOME model guys ;)

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OnyeNacho
OnyeNacho - - 1,344 comments

all the models are quite pixelized and unsmoothed....
they look a bit DX9 rather than DX10 as well.

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unrealer2 Author
unrealer2 - - 74 comments

DirectX is just interface between your graphics card and windows an it does not influence the amount of details of a model. In addition to that we are not creating an First-Person Shooter. Therefore we do not aim for photo realistic graphics and prefer a comic look. Probably we will use Tesselation to control the smoothness, or in fact the polygon amount of each model, when [w]tech is ready for it. Engine and Game are still under development, that screenshot above does not represent the later quality but should give an idea of our style.

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OnyeNacho
OnyeNacho - - 1,344 comments

So the main purpose of the imagery was simply to represent the art style direction in a nutshell?

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Description

Bodyguard of the gangster.