First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay with RPG elements like an modular weapon and a Sidescroll-SpaceShooter.
Bodyguard of the gangster.
Another AWESOME model guys ;)
all the models are quite pixelized and unsmoothed....
they look a bit DX9 rather than DX10 as well.
DirectX is just interface between your graphics card and windows an it does not influence the amount of details of a model. In addition to that we are not creating an First-Person Shooter. Therefore we do not aim for photo realistic graphics and prefer a comic look. Probably we will use Tesselation to control the smoothness, or in fact the polygon amount of each model, when [w]tech is ready for it. Engine and Game are still under development, that screenshot above does not represent the later quality but should give an idea of our style.
So the main purpose of the imagery was simply to represent the art style direction in a nutshell?