Berserkrgangr is a little 3v3 moba. Customize your character gameplay through different skills, raise towers, level them and try to conquer the enemy field.

Three weeks

Three weeks

Aug 2, 2013 3 comments

Working on a new entity-component-friendly network architecture. Plan for the next weeks.

Weekly Update - Refactoring & Bots

Weekly Update - Refactoring & Bots

Jul 27, 2013 3 comments

I made some bots, they are beautifully moving around and profoundly dumb - Rewrote my event system so that i won't be scared to play with the server code...

Weekly update - Try again

Weekly update - Try again

Jul 20, 2013 3 comments

Playtest fail - Event system rewrite - Bananas - World collapsing

Weekly update - Almost ready for a playtest

Weekly update - Almost ready for a playtest

Jul 13, 2013 1 comment

Added new healer skill & cooldowns. Fixed towers bugs, crash, fonts and overall preventing the game to crash for stupid reasons in the playtest.

Weekly update - Towers & Banners

Weekly update - Towers & Banners

Jul 6, 2013 0 comments

Fixed bugs around towers & banners mechanics, netcode, sounds and bananas.

Weekly update - Pixels & bugs

Weekly update - Pixels & bugs

Jun 29, 2013 0 comments

Pixel fonts, more tooltips, more colors and less bugs and more bugs and less bugs and more bugs and less bugs and more bugs (╯°□°)╯︵ ┻━┻

Energy Mechanics (part 2) - Weekly update

Energy Mechanics (part 2) - Weekly update

Jun 22, 2013 3 comments

Skills selection, energy mechanics part2 and a bunch of fixes.

Banners & Tooltips - Weekly update

Banners & Tooltips - Weekly update

Jun 15, 2013 4 comments

Reworked the tower leveling, added toolbars and fixed a bunch of stuff.

Screenshaking - Weekly Update

Screenshaking - Weekly Update

Jun 8, 2013 8 comments

Netcode improvement, screenshaking, collisions, towers and code refactoring.

I'm targeting you !

I'm targeting you !

Jun 1, 2013 1 comment

Have my player-targeting system working, also, elephants.

Weekly update - FIX FIX FIX

Weekly update - FIX FIX FIX

May 25, 2013 0 comments

A week of fixing stuff, tweaking the aim / focus system and code cleaning.

Energy mechanics & weekly update

Energy mechanics & weekly update

May 18, 2013 0 comments

Visual feedbacks on some skills have been added, animations have been fixed, a chat implemented and some thoughts about mechanics around energy and life.

Barrels !

Barrels !

May 11, 2013 6 comments

New shiny barrels ! Pushed the map engine to the actual game, *destroyable* barrels, thoughts on the aim system relative to the character animations.

"No kite shields" update!

"No kite shields" update!

May 4, 2013 3 comments

Reworked my map engine, lifted one character to fit the viking theme, thoughts about a new focus system (hint: no focus) and a little bit of viking history...

Collisions, depth-sorting and bugs

Collisions, depth-sorting and bugs

Apr 27, 2013 4 comments

I have finally implemented the map in the game handling depth-sorting and collisions.

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Berserkrgangr
Platforms
Windows, Mac, Linux, Flash, Web
Developed By
Cariboo
Engine
Custom Built
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Release Date
TBD
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