We've put a lot of effort into creating a modern puzzle experience with a retro feel that plays naturally and smoothly on both desktops and mobile platforms, and we are glad to say we truly believe we have succeeded at doing so, as do our testers - but you will be the judge of that.
Compared to our beloved platformer Bernie Needs Love - currently in development for Windows and Linux and available with a 50% discount while in beta right here on Desura - Meatballphobia is a much more relaxed experience, with no timer, no highscores, no competitive elements whatsoever: just 50 mind-bending levels of increasing difficulty, all unlocked and available since the first run. The goal is quite simple: you must manipulate the levels in order to drive a meatball onto an unfortunate hysterical head.
This premise might sound over-simplistic and somewhat absurd at first, but we assure you there are many deeper layers of meaning in this. As the description of the game fittingly says, "Meatballphobia is a 2D physics puzzle game about flesh and meat, about the enslavement of both the consumed and the consumer, about life and the systems built around it".
To better illustrate what the theme Meatballphobia is all about, please allow me to quote one of my replies to a question made on the Reddit thread we sent to /r/AndroidGaming last Sunday: "...the idea came from my own discomfort with not only the way meat is produced and the fact it is a fundamental part of my diet, but with the very natural rule that forces one creature to devour another in order to survive. Since the other members of my team share those issues, it was easy convincing them we should invest our efforts in the development of Meatballphobia. I'm not a vegetarian for many reasons, nor does the game have a vegetarian subtext, but I really wanted to create an engaging and entertaining puzzle game that makes the player think about life, about animal and human enslavement, and about the brutality of our current food production and distribution methods."
If you take a look at the following screenshots, you might see that we went for a slightly unsettling 8-bit aesthetics, while permeating the whole thing with a very humorous tone:
You might also want to take a look at the promo video we've made for the Google Play release of the game, as it is much more illustrative of the player experience than any screenshot we can provide:
Finally, regarding Bernie Needs Love, we'd like to add that development is going strong and the next update will introduce many bug-fixes and nice features such as widescreen support. We are also working hard on adding much more variety in levels 2-1 to 2-10 (which will take place in carnival-related areas). Moreover, we expect to add a new 64-bit Linux build with that update, since a couple of users brought to our attention they had to install additional packages to run the game in that environment.
If you have any questions, comments, or feedback, feel free to let us know.
Thank you for reading this and have fun! We truly appreciate your support!