First-person Monster Boxing with Customizable Boxing Gear! You play a secret human boxer in a beastly world. She's outmuscled, undersized, and in way over her head. Can she master the skills needed to get to the top of the legendary boxing leagues of Beasthalla?
Game looks nice but the controls don't feel natural enough for me and I don't feel there's enough of an interaction with the opponents. Fights seem based on repeating patterns. I couldn't see a round clock and this removed any sense of urgency to fight so slow, boring but successful patterns could be used to fight.
Nice boxing game that has a few differences from the norm (monster opponents, gearing up your fighter). It gets very difficult very quickly though and I found this offputting because I'm usually very good at most games. I probably go back to it one day though, which is a good sign.
A game with a nice graphical direction and silky smooth controls. The game is a tad short, but honestly the price isn't that bad for what you get. Additionally, the upgrade system is well designed although at times it's difficult to tell whether your skills are failing you, or you haven't leveled up your stats enough. Here's a full video review with the pertinent details. I hope it helps :
Surprising and fun, an excellent game if you have the patience. The art work is great and suits the theme well. Every fighter has it's unique look and the player can see their new equipment as they work up through the tiers. More importantly Beast Boxing feels very snappy which is much appreciated with what I feel is twitch gameplay. The feedback you get when landing punches is great, that sort of thing is surprisingly over looked by games but landing a flurry of jabs always feels great here.
It's probably my fault for being this way but I refuse to lower difficulty in any game because I assume the default settings is what the developer feels is what the game is suppose to be. In this type of game I feel like the most important and rewarding thing is recognizing tells and capitalizing on them. Despite being mostly successful at this I felt as if the only way to win was to grind for stats and equipment making losses increasingly frustrating. The feeling of satisfaction in finally beating an opponent was robbed by the fact that I had to grind for equipment to win. It's a tough balance to find when a game is asking for player ability but uses stats to severely augment it's outcome.
A little rough around the edges but totally worth your money and time.
Fantastic, well polished game. I like the gameplay and they have some nicely intuitive control presets.
I can focus on playing without getting to stuck in the complications of remembering any combo moves. I feel like I'm really in the boxing match. I fount myself leaning away from the punches IRL.
It's way fun. Didn't expect this to be my favorite game from the bundle I got. I'm really impressed.
The only reason I'm not giving it 10, is for wishful hopes for a little more.