Running on an upgraded and improved version of the Infinity Engine, includes the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never before seen content including a new adventure, and three new party members: The Calishite Monk Rasaad yn Bashir, Neera the Wild Mage, and Dorn Il-Khan, the evil blackguard.

Add addon Report Super Ultimate Portrait Pack - BG:EE
Filename
Super_Ultimate_Portraits_v_1-00.exe
Category
Players Skin
Licence
Public Domain
Uploader
Rodman49
Date
Size
129.96mb (136,273,592 bytes)
Downloads
44,641 (16 today)
MD5 Hash
5e8f22d3142f4098c442a5ac0cbe3b2c
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Description

The Super Ultimate Portrait Pack is the successor to the original Ultimate Portrait Pack for Baldur’s Gate I & II (BGI & BGII). With the release of Baldur’s Gate: Enhanced Edition (BG:EE) all portrait sizes were slightly increased. If you resized older portraits formatted for the older BGI & BGII games it is likely they became blurry and hard to look it. To rectify this I created found all the source images and resized the original source images using Photoshop’s best algorithm for reduction. The end result was clear and detailed portraits. I attempted to convert all the most popular portraits from the original Ultimate Portrait Pack - however a few source images I was not able to find. Besides that I added tons of new portraits not in the last portrait packs. This add-on/mod contains 546 new portraits and re-crops of the Manley small portraits. Currently this mod only works with the PC (Beamdog release) version of BG:EE.

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Super Ultimate Portrait Pack - BG:EE
Comments
haskill
haskill

Hey, I got this just now and noticed that the small and medium are the same dimensions. The large and the medium worked but the small was too large, I tried to resize them to 54 by 84 and save them as .bmp but now no image is displayed. Any suggestions?

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Rodman49 Author
Rodman49

@Haskill
Is this for a particular portrait? I am unable to replicate the problem you are having.

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Guest
Guest

Is it possible to make it Mac usable?

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Rodman49 Author
Rodman49

You will be able to download an unsupported ZIP version at:
Moddb.com

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Guest
Guest

Will the zip file for mac users come out any time soon? Can't wait...

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Rodman49 Author
Rodman49

You will be able to download an unsupported ZIP version at:
Moddb.com

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Guest
Guest

So do i just download it or do i have to do some tricky stuff to enable the portraits?

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Rodman49 Author
Rodman49

If you have the normal Overhaul/Beamdog Windows version you can donwload and install without any further issues. If you have the STEAM, MAC, or Overhaul PRE-LOAD versions you will need to use the unsupported ZIP version: You will be able to download an unsupported ZIP version at:
Moddb.com

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Populi
Populi

Create a Folder in your BG: EE, Name it "Portraits" then extract the portraits in it.

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Populi
Populi

Forum.baldursgate.com <= Here. :Sorry i thought this was the old BG One. :P

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Rodman49 Author
Rodman49

This pack will work by putting the portraits into your "Portraits" directory however it is really designed to utilize the BGEE.SQL file and have everything loaded into the "Override" directory.

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Guest
Guest

Thank you very much.

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Guest
Guest

does this add soundset because i have a lot of them and i did install them
so im freaking out a little

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Guest
Guest

i forgot to add the not..........

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Rodman49 Author
Rodman49

This mod does not currently add any soundsets. It should not affect your soundsets at all.

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Guest
Guest

This bugs the new v1.20 patch released.

For those using it and are attempting to play the latest version of BG:EE, go into your Portraits directory and delete the BGEE.SQL file that is bundled with this portrait package.

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chrisproudfoot7
chrisproudfoot7

If I do that then the portraits don't work anymore. Any other fixes?

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Rodman49 Author
Rodman49

Go download the zip version:
Moddb.com

Go to your "documents" folder
- Go to "Start Menu"
- Go to "Documents"
- Look for a "Baldur's Gate - Enhanced Edition" or "Baldur's Gate II - Enhanced Edition" folder
- Open the BGEE or BGIIEE folder
- Right click
- Create a new folder and name it "portraits"
- Open the zip file you downloaded (ie the Portrait Pack)
- Open the override folder in the zip file
- Copy these image files into the new "portraits" folder you created
- You should now be able to use the custom portraits with no issue.

*They will simply show up in the custom section, they are named like

GENDER + RACE + CLASS + NUMBER + SIZE

GENDER = M or F
RACE = HU (Human) or DW (Dwarf) or HE (Half Elf) etc
CLASS = CL (Cleric) or FI (Fighter) etc
NUMBER = self explanatory
SIZE = L/M/S

Select the medium or large one for the large portrait. Select the small one for the small portrait. I will get around to make them function like normal portraits at some point but the patches have made significant changes to how the game handles portraits and I have not updated them.

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Guest
Guest

After some fiddling I managed to get the portrait pack to work for BGII EE". Make a folder named "Portraits" in the "\Documents\Baldur's Gate II - Enhanced Edition" and then copy everything from "\Super Ultimate Portrait Pack\Data0766\override" into the New Documents\Baldur's Gate II - Enhanced Edition\Portraits\" directory.

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Rodman49 Author
Rodman49

This is largely correct, please see above if you are having any issues or need instructions more thoroughly spelled out.

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Guest
Guest

Hi there,

Had to uninstall it because it gave problems while starting the game. Perhaps this is due to the 1.2 patch and the mod may require a newer version?

Thanks ;)

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Rodman49 Author
Rodman49

Guest,

This is correct the 1.2 patch broke my mod. A new update may be in the works. Please use the instructions above if you want to use the portraits as custom portraits.

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Guest
Guest

yea this doesn't work at all.

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Rodman49 Author
Rodman49

Correct, version 1.2 and BG2EE updated BGEE.SQL rendering a mass amount of errors. This mod may be updated.

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victoriajdeminico
victoriajdeminico

Hey there! The portraits look great, but I am having an issue. I make my character, go to play, and it crashes before the game actual starts. I get an error saying the compiler cannot find the time received on column quests. It worked before I added this, and I'm not sure why this would make a difference. I have a windows 8, 64 bit pc. Downloaded this from beamdog. Any ideas?

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Baldur's Gate: Enhanced Edition
Platforms
Windows, Mac, iOS, iPad
Developer
Overhaul Games
Publisher
Atari
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Infinity Engine
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