Its the game early build. When I was playing that build, It helped me imagine what things this game needs. At first, lack of weapons was just begging...
Badlands is a role-playing fps set in future where Earth most valuable resources were depleted. People who survied are trying to gather everything they can on various hard reachable terrains.
"Badlands" is going to be best indie FPS of 2013-2014, but I need some reinforcements! No one fights alone!
So with that said, I'm going to put this straight: Im looking for a game modeler and UV mapper!
What is needed:
- FPS Hands model
- 2 Weapons models (G3 and M16)
- Soldiers Models (based on modern Russian Forces) with 3 variations of it
Without these models, project is going to be dead, they are MINIMUM for Badlands to be in alpha stage..
What game currently have:
-Epic orchestral soundtrack
-2 game maps (City Suburbs and Road to City)
-Great weapon sounds and explosion sounds and environmental sounds
-few environment models (walls, barrels, debris)
-.. and fully functional FPS prefab with enemies and triggers for missions
The game is currently developed only by me (I'm doing all sounds and environments)
Coding stuff is already done and is frequently updated thanks to Azuline Studio's FPS Prefab!
(Basic FPS aspects of the game are all covered so no need for c0der here)
What's so special about this FPS?
It's main focus is set on player experience and immersion, inspired by Eastern European post-soviet cities, this is going to be interactive Saving Private Ryan in Russia!
I almost forgot! Work is paid!
If you have any questions or you want to join me in this project, contact me here on IndieDB or send me an email : email@example.com
So this is it! Soon, I will upload newest trailer for Badlands!
Stay calm and wait for it!