The game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game. Is inspired by the stories of the Anunnakis in the ancient Sumer. The scenery is a map of 100 square kilometers including water. It's a multimision single player game, made with the Epic Games engine, UDK (Unreal Development Kit). More info soon.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Movesmooth (extra)
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

The engine (UDK) has a native function called "movesmooth" that tries to surround the obstacles. But it does slowly and the result is unnatural.

I have done a function that does the same thing as "movesmooth", but adding a stronger movement, in a direction parallel to the obstacle.

On the map there is no navigation mesh pre-calculated. There is another function to avoid obstacles but before hitting them, running 2 times per second for each bot. The "extra movesmooth" comes into action when the bot touches something to surround it.

The result is good, although they are still stuck in convex places.

(The map is 100 square Km, so It can't use navigation meshes in all the places).

Details
Date
Duration
Size
1280×720
Filename
movesmooth-extra.mp4
Options
URL
Embed
Share
New
Add media
Feed
RSS
Report
Report