The game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game. Is inspired by the stories of the Anunnakis in the ancient Sumer. The scenery is a map of 100 square kilometers including water. It's a multimision single player game, made with the Epic Games engine, UDK (Unreal Development Kit). More info soon.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Doors (WIP)
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.

In UDK usually are used a trigger with a kismet event or a hinge physics actor, but this is slow if there are a large number. In this way it's only a static mesh until it is touched.

Can be configured with several parameters, force, limits, locked, and can use any staticmesh.

Left to do:
- Sounds
- Lock
- Some animations for the character to push

House still hasn't textures in the interior.

Details
Date
Duration
Size
1280×720
Filename
doors-wip.mp4
Options
URL
Embed
Share
New
Add media
Feed
RSS
Report
Report