The A.Typical RPG features everyday situations, tactical RPG gameplay, cartoony hand drawn art, branching storyline and a sense of humor in a strange town called whatever-this-place-is-ville. The game is based on the lives of a bunch of friends as they trudge through a college semester, with everyone in the town – ranging from bullies to real estate agents out to get them. Will they be able to survive?

Report article RSS Feed Major Update! (And Colonel Feature)

Just as you were wondering how you managed the whole 50 days without any ramblings about art, code and memory leaks, here is Major Update, along with Colonel Feature, to announce what Arvind and Henri have been up to recently.

Posted by Arvind on Oct 17th, 2010

Just as you were wondering how you managed the whole 50 days without any ramblings about code and memory leaks, here is Major Update, along with Colonel Feature, to announce what Arvind and Henri have been up to recently.

Here’s Major Update :
Major update looks badass, and is not text. Try refreshing the page.
And introducing Colonel Feature :

Colonel feature looks badass, and is not text. Try refreshing the page.
Any similarities to any characters, fictional or otherwise, are purely and totally co-incidental. If you say there are, we’ll just deny it until we believe it is true.

Let’s start with what these two think about some new art Henri has drawn, starting with the icons for inventory, objectives and the map. Take it away, gentlemen!

major update (3)

There are rumors that under certain unknown conditions, these icons glow! How in the world is that possible? Let’s ask Colonel about his opinion :

major update (1)

What is this mysterious looking image? Thankfully, Colonel Feature can explain it to us using his vast experience acquired in the heat of battle :

major update (2)

But this is not all the art Henri has drawn. Check out a part of the hostel, this time free of military presence in the image.

major update (4)

 

*WARNING – PROGRAMMING INFO DETECTED*

*MAY CAUSE SEVERE CASES OF BOREDOM AND CLUELESSNESS*

As far as the code is concerned, there have been a lot of speed and stability improvements in game. The scripting system is now complete, which allows me to quickly add new events to complete the decision tree of in-game choices. I cannot reveal much more about the decisions you make, but here’s what one of the characters in the game has to say about the progress done in programming (or it may be another in-game event – it’s a secret!)  –

The A5

*PROGRAMMING INFO ENDS*

 

Whoa, is that a new design of dialog boxes? Hmm, it looks as if the next update will be sooner than you think. Here’s a final message from the armed forces :

support us

Post comment Comments
Jokerme
Jokerme Oct 18 2010, 9:14am says:

sir yes sir

+3 votes     reply to comment
Arvind
Arvind Oct 18 2010, 10:40am replied:

I guess you liked the art :D

+2 votes     reply to comment
Jokerme
Jokerme Oct 18 2010, 2:19pm replied:

Yep I like it ^^,

+1 vote     reply to comment
Airbag
Airbag Oct 18 2010, 11:11am says:

Awesome art and visual approach!

+2 votes     reply to comment
Arvind
Arvind Oct 18 2010, 11:38am replied:

Thanks! We went for a distinct look for the art, similar to comic art. It's working out well :)

+1 vote     reply to comment
ANtY93
ANtY93 Oct 18 2010, 1:32pm says:

This news made me smile :)

+4 votes     reply to comment
Arvind
Arvind Oct 18 2010, 2:06pm replied:

Thank you!

+1 vote     reply to comment
wilbefast
wilbefast Oct 26 2010, 7:53am says:

hehehe :-)

+1 vote     reply to comment
aerozol
aerozol Nov 2 2010, 5:46am says:

Haha, loving it.
The world map looks fantastic!

+1 vote     reply to comment
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A.Typical RPG
Platforms
Windows, Linux
Developer
Pyrodactyl
Engine
Custom Built
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Official Page
Pyrodactyl.com
Release Date
Released Jan 30, 2011
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