Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
The biggest indie gaming stories for the week of March 17 2019.
this week in indie games: march 17 2019
After several months of work, I've released the next major update to AK. This update includes a redesigned HUD that is more information-dense and user-friendly...
update 0.9.7 - new hud, upgraded engine, redesigned asteroids, major fixes, and a new trailer
The latest updates for ASTROKILL feature new fighter and frigate skins, an improved VR experience, faster load times, and new Steam achievements.
patch 0.9.6 - new spaceship skins and improved vr
Our latest patch brings new missions, smarter AI, and more balanced gameplay.
patch 0.9.5 - new missions and smarter ai
Our latest patch introduces new environments and levels, full Linux support, and a new Conquest-style of gameplay.
patch 0.9.2 - major graphics update and linux support
The latest patch adds joystick support and improved sound-effects.
astrokill - joystick support
After 545 days of development (1 year and 6 months), we've finally reached the Early Access milestone. It's truly a labor of love, and we hope you enjoy...
astrokill - released for early access
Gravity Shields and black holes have been implemented. Each utilize a new point-gravity system.
astrokill development update - gravity shields and black holes
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