Arcanum: Of Steamworks and Magick Obscura
Role PlayingImagine a place of wonder, where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword...
A single and multiplayer dark action RPG, that combines old school gameplay, fused with modern elements at high quality 2D graphics with excessive gore and mini-games. Key Features: -Experience old-school “2.5D” side-scrolling gory combat with the benefit of high quality 2D graphics, alone or with your friends, in randomly generated combat environments, and get rewarded with thousands generated loot items. -Roam freely the huge lands of Antiquus, filled with dangers and treasures as you follow the main story, or just feel like adventuring and helping the people you meet on your travels with lots side quests. -Create weapons, armours and alchemy supplies to aid yourself in combat, as well as enhancing the items you find by scavenging materials from unwanted loot. -Develop your character as you see most fit, by combining an array of personal skills, and your stats, to create always a different and unique character.
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Will battle animations be getting smoother than in the video? (No offence intended, keep in mind. I'm just curious.) They just seem a little stiff and only suited to fighting a single opponent at once (unless that is the plan?).
I really like the way you've got the world set up. I assume that a t-section on the map involves moving in or out from the camera onto a different path?
Tracking! :}
I really wanna see this advance i love the action, rpg elements with lewt and whatnot.
We have encountered a slight bump on the road, and have momentarily suspended progress, but in about 3 weeks, we should get back running at full speed again.
Fingers crosses
Ok, we are one step forward in finding the right in-game style as our latest screenshot shows!
I really like what I've seen here. Finally someone heard my prayers. Don't drop this project halfway, please.
Not a chance in the world, it might take a long time, but we'll never let it go :)
(: