An add-on that adds native support for end-users to install and play custom campaigns and/or missions. Also contains some helpful goods for mod authors to use.
This mod will allow you to very easily install custom campaigns, as well as custom missions. It also adds the Special Operations and Intelligence Files for your gaming enjoyment, it does not require the replacement of any ingame buttons or save data, and it even has some exclusive extra features!
Extract to your Army Men RTS root directory.
This mod should not conflict with online play whatsoever. The mod will replace the base.x, shell.x, and ingame.x archives. However, only the absolute necessary files where changed where needed, otherwise new files were created entirely. This should ensure complete compatibility with any mods that install over the vanilla game. Also, since no mission files are required to be replaced, this also means this mod is fully compatible with any mods that modify the single player maps, such as my Play as Tan in Single Player mod.
Custom Campaigns + Missions
After installing this mod, you'll find the Campaign button on the main menu to be replaced with a new "Campaigns" button.
Clicking this button will bring up a submenu with several options, including the vanilla story mode campaign, Great Battles, and Special Operations. You'll also see two brand new buttons: 'Custom Campaign' and 'Custom Mission'.
The 'Custom Campaign' button will open the following window. Everything has been designed to be as seamless as possible for the end-user, so right away from launching the game, you'll be able to select a mission and start playing!
There is also a 'Custom Missions' button as well. Custom missions can be very easily installed by simply placing the .x file into a specific directory, which will allow you to select one from the list. Just like installing a multiplayer map.
Special Operations + Intelligence Files
The Special Operations from the PlayStation 2 and GameCube versions of the game are also included! Earning medals in these missions as well as the main story mode will unlock Intelligence Files, which can be accessed from the main menu as well.
Special Operations are unlocked in the same way as you unlock Great Battles missions; that is, earning medals in the main story mode will progressively unlock them.
The Intelligence Files interface is now better than ever! Custom interface art has been created for it, and it has better functionality then before. You can click the arrows in the top right to change pages, and click on individual icons to select them directly. Of course, you can still use the arrow keys to navigate as before. There are also a bunch of new voice lines and sound effects from the main story missions or from general gameplay, and on top of all that, I've also grabbed these files in several different languages! Intelligence Files are of course unlocked from earning medals.
Miscellanea
There's a special reward also from the console versions for anyone who earns all the gold medals! I also took the liberty of updating the credits to include the staff who worked on both the PlayStation 2 and GameCube versions of the game.
Unlike previous mods, deleting your save data is not necessary before installing this mod. However, if you already have medals earned before installing this mod, then you will need to re-earn those medals a second time to unlock the new rewards included with this mod, those being the Special Operations and Intelligence Files.
Installing custom campaigns is easy. Once the mod has been installed, you'll find a new file in your game's directory called settings_custom.cfg. It will look like this.
///////////////////////////////////////////////////////////////////////////////
//
// Thomas 'TommyCD1' Tallon
//
// Pandemic Studios
//
// This tells the game which directory to look at for the currently selected custom campaign. All you need to modify is the folder name.
// Each campaign will be in their own unique folder, so simply copy that folder name and replace 'Custom' with it to select it.
Exec("missions\Custom\settings.cfg");
As you can see, by default, it is pointing to the folder named 'Custom'. Therefore, to change which folder this points to, you simply need to change the word 'Custom' in the settings file.
For example, let's say you have a custom campaign installed and the folder it uses is called "Awesome Campaign (by Joe)"
Well, in this case, you would replace the 'Custom' with 'Awesome Campaign (by Joe)' so your settings file would look like this.
///////////////////////////////////////////////////////////////////////////////
//
// Thomas 'TommyCD1' Tallon
//
// Pandemic Studios
//
// This tells the game which directory to look at for the currently selected custom campaign. All you need to modify is the folder name.
// Each campaign will be in their own unique folder, so simply copy that folder name and replace 'Custom' with it to select it.
Exec("missions\Awesome Campaign (by Joe)\settings.cfg");
And that's it! Assuming the campaign author has set up things correctly on their end, you will now be able to launch the game and play Joe's awesome custom campaign!
Installing custom missions is even easier. Custom missions simply need to be installed to the 'user' folder in your missions folder. If you've installed a multiplayer map, this is the same deal. Custom missions do not even need to be converted to be compatible with this mod, you can play any existing custom missions as is, although there are some nice features you'll miss out on if you don't.
Information for map makers
Included with the install is a short three map demonstration campaign that I have created. By going into to Custom folder, you'll have access to the three .x files of the maps. By extracting these files, you'll find the .cfg files to be thoroughly commentated. As well, there will be several readme files located not only within those mission files, but also within the newly created directories themselves. Hopefully these will contain the necessary information to help you build any custom campaigns and/or missions in order to take full advantage of the useful tools I have provided with this mod.
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