Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles
I've changed a few features on the Turret. I've also separated the ERA pieces, these will be added by the same upgrade as the ERA on the Main Battle Tank.
Another change I'm considering is to scrap the dual rotary cannon turret on top, and either remove it entirely, or replace it with a missile or grenade launcher turret.
I'm thinking of replacing that rotary cannon turret with something like ADATS: I.imgur.com
It would still be able to engage both air and ground targets, but it wouldn't have rotary cannons anymore.
The ADATS looks good since I doubt infantry would be involved much... unless you can use helicopters to drop infantry for quick captures, like a Special Ability for a helicopter carrier.
Actually, if you want the tank to be able to deal with all kind of threads, you might want to keep two guns and make separate turret that will focus on air and infantry only. The original Overlord had this, but it's gattling could shoot at tanks, so micro control was harder if there were missile infantries as well.
Looks alot like the zero hour overlord just sying i like the design