We're still working toward the stable release, but it has been delayed a bit because I am trying to figure out how to work the mecanim system in Unity.
A few things that need to be finished include:
- Learning the new animation system. (Estimated to be another week or so, I'll still be working on the game during this time.)
- The tutorial level. (Probably a day or two.)
- Some music and sound effects. (Working on it.)
- Several character models and animations. (Working on it.)
- Textures. (Will probably be the final thing before release.)
- Bit of AI improvement. (Shouldn't take long, I just have to implement a few things.)
- Working out a few combat bugs/kinks. (Shouldn't take too long.)
All in all, I plan to have an at least semi-working demo by the end of this year.
Maybe a bit of promotional art.
Our 3D modeler is now working as our sound artist. We're looking for additions for the team. If you have any interest in learning\helping us with the game, feel free to send a PM at Dirtbag games. We're always open for help and suggestions.
Also, if you want to support Dirtbag Games and Apotheosis, you can like our Facebook page and watch our IndieDB page for the latest news.
Have some Concept art we're playing around with.