Apocalyptic is a small top down survival game built in Scirra Construct set after a nuclear catastrophe, and most of the worlds population is wiped out. The player must build a shelter inside a building, and then collect resources to survive against zombie attacks and rival NPCs.

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Well, I think it's well overdue for another update. And yes, there was a bit of a hiccup in getting World Demo R2 finished and uploaded. But there's been a fair bit of progress, and I've started working on some other elements of the game I didn't really think of at first.

Posted by mechwarrior24 on Mar 18th, 2012

Well, I think it's well overdue for another update. And yes, there was a bit of a hiccup in getting World Demo R2 finished and uploaded. But there's been a fair bit of progress, and I've started working on some other elements of the game I didn't really think of at first.

Firstly- World Demo R2. Basically, it isn't coming anymore. At least, not under that name. This is due to mainly reasons with the AI, but I won't go into that here. So I've decided to postpone that, again. When the first version does get uploaded, it'll probably be under the name of Apocalyptic 0.20, as I plan that version to be the first public one.

In terms of new features... I've been working on a new concept that I figure is going to work well. As you can see by the maps above, the current version's maps are very bland. In fact, I wouldn't really call them maps at all. So, the new idea is to use pre-built maps. Two reasons; one, I can now make the maps more detailed, and have more character and two; I honestly beleive that it wouldn't have been possible to generate complex maps in the game's current form. The new maps will have large open spaces, to build bases and such, but also prebuilt towns and other hidden landmarks to add to the gameplay.

What I'm working on right now:
- The new objects that will populate the prebuilt maps (which will retain some generated aspects). The new towns will have a similar style to the original World Demo R1s.
- New "personal" survival aspects such as hunger, health, energy etc that is commonly seen in survival games. I've decided to simply leave the AI out for awhile- the AI is, let's face it, not going to be immpressive in the slightest at first. So I'll get the other aspects of gameplay in first, and then work on creating a fun and engaging AI system.

Finally... I'd like to thank everyone that has taken interest in Apocalyptic so far. It's been really motivating to have people post encouraging comments here, and helps me work a lot faster. It's been especially rewarding seeing it's technically my first major game I've worked on.

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FullMetal358
FullMetal358 Mar 20 2012, 12:45am says:

Hope you get the concept down this time would hate to see more progress end up being dumped.
Also can I ask if there is an option to turn off the hunger stuff I like it most of the time but a lot of time I just want to mess around with little consequence to it and well accidentally starving in my house because I was too busy killing zombies is a bad way to go

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mechwarrior24 Author
mechwarrior24 Mar 20 2012, 6:15am replied:

Yea... I guess that's a bit of a disadvantage, working mostly on your own and such.

That would be pretty easy to add, I'll see what I can do about it.

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Apocalyptic
Platform
Windows
Developed By
mechwarrior24
Engine
Construct
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Apocalyptic
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Related Engines
Construct
Construct GPL Released Jan 10, 2008