Well, I think it's well overdue for another update. And yes, there was a bit of a hiccup in getting World Demo R2 finished and uploaded. But there's been a fair bit of progress, and I've started working on some other elements of the game I didn't really think of at first.
Firstly- World Demo R2. Basically, it isn't coming anymore. At least, not under that name. This is due to mainly reasons with the AI, but I won't go into that here. So I've decided to postpone that, again. When the first version does get uploaded, it'll probably be under the name of Apocalyptic 0.20, as I plan that version to be the first public one.
In terms of new features... I've been working on a new concept that I figure is going to work well. As you can see by the maps above, the current version's maps are very bland. In fact, I wouldn't really call them maps at all. So, the new idea is to use pre-built maps. Two reasons; one, I can now make the maps more detailed, and have more character and two; I honestly beleive that it wouldn't have been possible to generate complex maps in the game's current form. The new maps will have large open spaces, to build bases and such, but also prebuilt towns and other hidden landmarks to add to the gameplay.
What I'm working on right now:
- The new objects that will populate the prebuilt maps (which will retain some generated aspects). The new towns will have a similar style to the original World Demo R1s.
- New "personal" survival aspects such as hunger, health, energy etc that is commonly seen in survival games. I've decided to simply leave the AI out for awhile- the AI is, let's face it, not going to be immpressive in the slightest at first. So I'll get the other aspects of gameplay in first, and then work on creating a fun and engaging AI system.
Finally... I'd like to thank everyone that has taken interest in Apocalyptic so far. It's been really motivating to have people post encouraging comments here, and helps me work a lot faster. It's been especially rewarding seeing it's technically my first major game I've worked on.