Hi everyone, just wanted to update you all on my tentative plan for releases. I think I wil be slowing down the release of demos quite a bit, but i want to pack more into them.
So, here we go:
Name: (Beta) Release 3
Summary: Last themes, finalizing gameplay objects (i.e. discouragement beams and gels)
Expected release: 1-2 weeks
Name: Beta 1
Summary: Add menus, framework for level selection.
Expected release(after previous one): 1-3 weeks
Name: Puzzle creation tool
Summary: Will be a "stripped down" version of the engine, allowing for the creation and testing of user-made levels.
Expected release: ASAP after last, hopefully < 1 week.
Name: Release Candidate
Summary: After collecting user made levels, as well as developer made, should be a "bug hunt" and balance test before final version.
Expected release: 1-2 weeks, or as soon as there's enough levels.
Name: Final Release!
Summary: Full game is done, bugs fixed, and ready.
Expected release: Once feedback on levels and balance comes in, and the other stuff is corrected.
Again, i want to thank you all for the help and ideas, I can't wait to see how this turns out!
Binarycoder is out with a new schedule of releasing new development versions. So I am feverishly realising new level designs through the ages of the Aperture Science Enrichment Center Facility.
Here's a screeny of PART I of the Level Escape design.
Steamcommunity.com
Part II will be directed more closely to the final boss fight area.
Usually I am quicker with the release of the respective SDK for the levels, but I am extremely busy at the moment, but I promise to keep up with the time line. So our game maker has material for new themes.