Antegods is an action-packed arena shooter in which the remnants of the Mayan civilization have taken to space. Two teams of 4 players each control customizable stonepunk mechs to hunt for energy and fight off opponents in a procedurally generated and highly destructible map. The ultimate goal is to activate enormous ‘titan’ statues that will bring explosive mayhem down upon the enemy team. Whoever wins these tactical battles climbs an intergalactic tournament ladder, ultimately becoming gods themselves.

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Turning our 8-bit game into 3D stonepunk!

Turning our 8-bit game into 3D stonepunk!

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Our artist Tom Rutjens talks about the development and evolution of the Antegods art style : going from an 8-bit pixel art style to a 3D style dubbed...

Antegods Code Update #23: Setting up the database architecture for our multiplayer game

Antegods Code Update #23: Setting up the database architecture for our multiplayer game

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Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking through the systems that will be needed to store Antegods...

Antegods Code Update #22: Redesigning weapons through playtesting

Antegods Code Update #22: Redesigning weapons through playtesting

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Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...

Antegods Code Update #21: Growing Procedural Plants

Antegods Code Update #21: Growing Procedural Plants

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With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Antegods Code Update #20: The ever changing battlefields

Antegods Code Update #20: The ever changing battlefields

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We’re 3 weeks into our crowdfunding campaign over on Fig! That means everyone is really busy but are still committed to keeping you up to date on our...

Antegods Design Update #19: Reshaping the Titan

Antegods Design Update #19: Reshaping the Titan

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As we continue working hard to make our Stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...

Antegods Design Update #18: Special Powers or Animal Instincts?

Antegods Design Update #18: Special Powers or Animal Instincts?

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With the crowdfunding campaign for Antegods on Fig.co ongoing, development of the game has been a little slow, but still we will try to keep you up to...

Taking the Airbus to GDC

Taking the Airbus to GDC

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As we continue working hard to make our stonepunk arena action game Antegods a reality, you can stay up to date on our development process with regular...