AniTower. Fast paced Fantasy Tower Defence with strong RPG elements.

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Blog RSS Feed Report abuse Latest News: Anitower Update #5 Tower Levels

3 comments by michax on Jun 9th, 2013

Time for another update. This time around I want to present set of towers with their upgrade levels.

User Posted Image

User Posted Image

User Posted Image

What's next:

  1. Push new towers into game world and mechanics.
  2. Create preview video.
Post comment Comments  (0 - 10 of 15)
Giamme
Giamme Jun 12 2013, 5:29am says:

Models looks so nice!

+1 vote     reply to comment
kassu27
kassu27 Jun 9 2013, 7:41am says:

I loove the artstyle!!

+4 votes     reply to comment
Backdraft_3.5
Backdraft_3.5 Jun 9 2013, 6:28am says:

You Can Sent These Features On This And You Will Greed Me :D Michax

Additions

Added Multiplayer Mode (Sent Monster And Build Towers Then Beat Your Opponent)
Added Player Levels (Only In Multiplayer And Earn XP Level Up Then Unlock Next Tower In Game)
Added Immune Stats To Monsters (Immune To Slow And Poison)
Added Reversed Mode (Smiliar To Normal Mode But You Can Sent Monster To Get Through Required Number Of Monster To Beat Level)

Misc Additions

You Can See Your Opponent In Opponent's Map (Only Multiplayer Mode)

+1 vote     reply to comment
michax
michax Jun 9 2013, 7:23am replied:

Thanks for suggestions!

Multiplayer is on my mind all the time but unfortunetly i'm not sure if i can manage to finish it for first release.

Currently main objective is to create fast paced TD. Short but demanding maps. Your towers will gain experience by "doing", so ones more productive with killing enemies will level up faster.

At the and of every map you have possibility to add towers with higher levels to your "party" which will be persistant across all maps.

That's general plan, which will be spiced up with custom skills and perks.

As for Reverse Mode. In Anomaly Warzone it works great. Will play with this idea.

+1 vote     reply to comment
StarcraftHybridsDev
StarcraftHybridsDev Jun 9 2013, 6:19am says:

Looks really good. I like it that you did not place too much stuff (trees etc.) in your map (http://www.moddb.com/games/anitower/images/winter-is-comming#imagebox), keeps it clear and clean. And custom build engine, that is alot of work isn't it?

+1 vote     reply to comment
michax
michax Jun 9 2013, 7:26am replied:

No custom engine :) When I started project there wasn't listing for one that I'm using. Fixed that.

As for image you linked, currently style of locations changed a little: Indiedb.com . But I'll try to keep it clean for actual maps.

+1 vote     reply to comment
Satori4
Satori4 May 21 2013, 10:47am says:

Nice style, keep it up!

+4 votes     reply to comment
michax
michax May 21 2013, 12:23pm replied:

Thanks! Another update in 10 days.

+2 votes     reply to comment
noTformaT
noTformaT Dec 4 2012, 11:45am says:

Beautiful. Like your project. Beautiful screenshots. Follow for your game.

+4 votes     reply to comment
michax
michax Dec 5 2012, 3:59pm replied:

Thanks!

+2 votes     reply to comment
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AniTower
Developed By
michax
Engine
ShiVa3D
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Official Page
Anitower.eu
Release Date
TBD
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Genre
Tower Defense
Theme
Fantasy
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Single Player
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Indie
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Anitower Update #5 Tower Levels news T.co via @IndieDB

Jun 9 2013, 9:50pm

AniTower: Asset Update news T.co via @IndieDB

May 21 2013, 4:49am

@TimBuchalka Thanks for the Follow! Nice progress with onegameamonth! Hope to finish my first game soon.

Jan 23 2013, 7:03pm

@adamspizak based on true facts!

Jan 11 2013, 10:37pm

@tonroosendaal My clicking finger is happy like a puppy!

Jan 9 2013, 11:08am

@effunia0_0 Great work on Uncharted 2 lighting! Loved it.

Jan 4 2013, 3:06pm

@Video_James I'll try but in my case I'm shooting at 3 games a year. Maybe will even the number by some weekend Jams.Good luck to all!

Dec 10 2012, 10:46pm

@maxkolonko Hehe too much pron sites! Happens to everyone.

Dec 9 2012, 6:36pm

@Sosowski Haha palancujemy. Jumping at my desk already (in my mind).

Dec 9 2012, 1:24pm

@MironixGaming Just about time. Looking forward to it!

Dec 6 2012, 10:04am

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