So this week task was to create camp fire with procedural fire animation. Whole thing was modeled in Blender, textured in Photoshop and animated in After Effects. So it ended up being fun thing to do.
I've divided whole task into two steps. First create best looking preview of fire in After Effects. Second step, move it all to game engine and mimic some postproduction effects like heat refraction.
Below some previews:
1. Camp fire before ignition
2. Camp fire after ignition
3. Ugly gif preview of fire animation, not looped properly
I hope that next time I'll have more things to show.
Looks nice!
Does the campfire have any function in the game or is it just for the looks?
Thanks!
For towers that shoot arrows it will give fire ability. In smilar ways if you put tower near forest you will get higher fire rate. Also elevation will affect power and range.
I hope enviroment perks will alow for some different strategy options.
You are a prop-making master ;)