The Second Antarean War is a multiplayer team-based real time strategic battle simulator. It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale. The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against. Good hunting.
Its not much, but this is a screen shot of in game planet and its moon. I am auto generating them. I will do a bigger blog post later about how I make planets and what role they play in game.
wow cool :D, it would be cool if you ct colonize them
Sadly colonization is out of scope. Maybe in a different game or some far far away expansion.
I am building a war game! Explosions! Ships moving! Not a "Excel based"-"Sim City" colony game...
i have an idea, after colonization of a planet you build a shipyard, and use it to build ships, and as a rally point!
Please use this and any other idea i happen to come across :)
thats way way way down the line, if ever.
I am salivating for this game!
Its good, but it could use an atmosphere!
Its just a dead Ice planet. Other planets will have atmosphere just need do more work.
Even if a planet had an atmosphere as thick as earth, there's no way you could see it from that distance anyway.
but for the interests of dramatic visuals, you most likely would see a halo or some other sort of indication of atmosphere. This is a vidjeo game after all.
To treef: this planet looks dope, much better than the earlier prototypes.
Thanks, looking at how to make atmo now.
just throw a layer around the model (say 1-10 units away from the surface) and put up the "atmospheric effects" :)
if it only works like that....
So can you like take over the planet and a sign players to be in chargn and stuff.
No, there is no planet management at this point. Maybe for v3.
ok