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NEW VERSION!!! WIDESCREEN FIX SHOULD WORK NOW! CHECK THE README! AI Upscaled Textures for Anachronox This pack only provides upscaled textures for the level geometry! It can be combined with AlpacaNox's Graphical Enhancements for Models and stuff though. It is also compatible with TheUnbeholden's Anachronox Widescreen fix. Please consult the readme berfore installing. It is pretty easy to get it working but also easy to screw it up. Cheers!

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Chuncki's 4x AI upscaled Anachronox Level Textures
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Guest
Guest - - 689,996 comments

Upscaled textures are very nice, but the widescreen custom resolution fix isn't working for me (1920x1080). Ultimately, the textures are more worthwhile than the widescreen, so not a huge deal. I'm using both your patch and the Graphical Enhancements.

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ChnuckiErdbeer Author
ChnuckiErdbeer - - 6 comments

I just updated the pack and hopefully solved the problem. Hope it works now.

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Dakik
Dakik - - 2 comments

This doesn't seem to work with the widescreen patch, despite what is stated here.

The "patcher" consists of 4 files, uniws.exe, patches.ini ref.gl.dll and Anox.exe.

Uniws.exe, the patcher itself, has no option to select the ref_gl.dll it is patching so the line "Just make shure that you apply the patch to the ref_gl.dll from this texture pack instead of the original one. " is weird.

Anyway, if I set your Ref_gl.dll with the Anox.exe contained in the widescreen patch folder, the game is in Widescreen but the menus are cutoff at around 50% and some ingame textures are missing (the line appearing with your skill when you try to use it or the numbers on the lockpick minigame for example) .

If I leave the original Anox.exe, no more texture or menu issues but the game isn't in widescreen despite using the uniws patcher.

And of course, if I replace your ref_gl.dll by any other, the upscaled texture aren't properly sized ingame.

I tried with and without the QEffects GL opengl to Directx wrapper, and with and without the other mods (The sound fixes and the graphical enhancements).

This seems really great, but it doesn't seem fully ready yet ;)
Unless I'm doing something wrong of course.

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ChnuckiErdbeer Author
ChnuckiErdbeer - - 6 comments

I just updated the pack and hopefully solved the problem. Hope it works now.

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Dakik
Dakik - - 2 comments

I can confirm it works flawlessly so far! Thanks a lot.

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ChnuckiErdbeer Author
ChnuckiErdbeer - - 6 comments

my pleasure :)

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pcyb
pcyb - - 1 comments

Hello, your textures hd is great but i have the problem with scaling to 2560x1440 your ref_gl.dll file is not good, the textures in game are ok but the menu windows are too big. If I use the AnoxUpscalePatcher.exe file it doesn't change the ref_gl.dll file. Please help me! Thanks!

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Calinou2
Calinou2 - - 9 comments

Works great, although the `textures.pac` file was called `textures.dat` in my GOG installation in the `anoxdata/` folder. Just a note in case someone can't find the textures file to remove/rename.

Also, if anyone wants to run the patcher program on non-Windows platforms, it's a .NET Core 3.1 application. The DLL is platform-independent, so you can run it on any other OS supported by .NET Core. I can confirm these steps work on Fedora 37:

- Download .NET Core 3.1 from Dotnet.microsoft.com. It must be 3.1, not a newer version.
- Pass the DLL file to the dotnet executable. I recommend using `cd` to reach the directory containing the DLL file, then drag-and-drop the dotnet executable into the command prompt to paste its absolute path. Specify "anoxpactchcsharp.dll" as an argument to the command, then press Enter.
- If you get an error about missing ICU support, you can disable it by replacing `anoxpactchcsharp.runtimeconfig.json`'s contents with the following:

{
"runtimeOptions": {
"tfm": "netcoreapp3.1",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "3.1.0"
},
"configProperties": {
"System.Globalization.Invariant": true
}
}
}

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Guest
Guest - - 689,996 comments

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