changes: - adjusted generator fuel max (to 15.0) - generator always malfunction - lights flickers no matter level - increased invertory slots (to base of hard difficulty) - no instant kill anymore... monsters hurts, but dont kill immediately - some items give randomized items - fuel length running generator - easy decreased, hard increased, range now hard-easy (3.0 - 3.5) - dynamo light extended time and random giving amount of charge - dmg of gun (not sure if giving or recieve) randomized, based on difficulty range - guns have chance to skip shoot - monster is smarter, more sensible, more dangerous - rats are smarter, more sensible, more dangerous too - some utility/weapon items are now droppable (be sure not drop if you decided that you need them for story!) - guns get automaticaly ammo on each item pickup (999 bullets/shells) so basicaly unlimited - based on update 1.1 v08: a bit made flashlight more longer make gun less skipping amo (5 pct less probability) v9: fixed bugs tags.
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changes: - adjusted generator fuel max (to 15.0) - generator always malfunction - lights flickers no matter level - increased invertory slots (to base of hard difficulty) - no instant kill anymore... monsters hurts, but dont kill immediately - some items give randomized items - fuel length running generator - easy decreased, hard increased, range now hard-easy (3.0 - 3.5) - dynamo light extended time and random giving amount of charge - dmg of gun (not sure if giving or recieve) randomized, based on difficulty range - guns have chance to skip shoot - monster is smarter, more sensible, more dangerous - rats are smarter, more sensible, more dangerous too - some utility/weapon items are now droppable (be sure not drop if you decided that you need them for story!) - guns get automaticaly ammo on each item pickup (999 bullets/shells) so basicaly unlimited - based on update 1.1 v08: a bit made flashlight more longer make gun less skipping amo (5 pct less probability) v9: fixed bugs tags.
changes:
- adjusted generator fuel max (to 15.0)
- generator always malfunction - lights flickers no matter level
- increased invertory slots (to base of hard difficulty)
- no instant kill anymore... monsters hurts, but dont kill immediately
- some items give randomized items
- fuel length running generator - easy decreased, hard increased, range now hard-easy (3.0 - 3.5)
- dynamo light extended time and random giving amount of charge
- dmg of gun (not sure if giving or recieve) randomized, based on difficulty range
- guns have chance to skip shoot
- monster is smarter, more sensible, more dangerous
- rats are smarter, more sensible, more dangerous too
- some utility/weapon items are now droppable (be sure not drop if you decided that you need them for story!)
- guns get automaticaly ammo on each item pickup (999 bullets/shells) so basicaly unlimited
- based on update 1.1
v08:
a bit made flashlight more longer
make gun less skipping amo (5 pct less probability)
v9:
fixed bugs
tags for changes:
//MD
//MN
Thanks!
Would you kindly tell me which line to change, if I wanted to make the dynamo flash light unlimited?
in props, file Prop_DynamoLantern.hps
there just edit lines with "fNewCDRate"
to: fNewCDRate=(0.00f / 40.f);
if you want forever.
maximum is 1.0 (default), and minimum 0.0 (infinite = no decrease..)
Worked perfectly & you single-handedly made this game more fun for me!
Thanks so much 🙏🏻
P.s: do you have Discord?
dont have))
in life working as it admin too (here just anonym name)
thus dont have much time (i did this mod in my spare time, in like 2 weeks every day after work...)
Umm Ok ... just wanted to show my gratitude.
Thanks again :)
even newer version: Moddb.com