UPDATE: AmbiYond has been put on hold. I am finding a decent 3D engine to work with, as I do not want AmbiYond to become outdated before its even released, and also because its extremely difficult to attain the visual style I'm aiming for with sprites. When I have decided, and sufficiently tested it, I will state so here. Until then, go play Natural Selection and Source-Forts. Two decades ago, there was Final Fantasy. That game brought a whole new level of posibilities to what could be done in games. 8 years ago, there was Half-Life, a game which not only maximized the engine it utilized, and even added onto the possibilities, but contained a very unique and completely solid storyline. In the years since '89, Final Fantasy has advanced technologically, but not achieved a truly brilliant storyline. AmbiYond is an ambitious project by one man, to design from scratch a unique story with multiple endings, and tweak the engine to get the best possible results. AmbiYond will prove...

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'Pre-Training Room' Map
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This demonstrates me working on the P-TR map, the
point in the final game where you will begin. I
will be releasing a demo sometime within the next
few months of the Vancouver Airport level and
level demonstrating the combat system. The actual
VA level will take place at a much later point in
the game.

The sprites are spread across the 3 normal layers
and the event layer. At this point, the sprite
sheet being used is not my own, but from an RPG-M
XP resource site.

Feb 10th, 2007
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