This game is inspired by call of duty 4, MW2 and black ops. I Am Currently looking for: --------------------------- -Modelers -Mappers(don't really need one but if your good i'll take you) -Animator ----------------------------------------
Hey Sniperz227 here again! Exams Just finished and what better way to spend my day off than texturing this beautiful SCAR-L, it's 5078 triangles in total. As always, comment,rate and enjoy!
WHY DOES IT HAVE TO BE PC?????
too many polygons for the psp:P
It looks ok. I think it could use some more roundness in the stock and handle area though.
A lot of the weapon is missing details like screws, holes, various indents, the walls surrounding the release button, etc. I know high-poly baking isn't even an option, but you can model small parts to bake to a normal map, then make a cavity map out of the normal map thus putting in more detail into the texture. Focus on getting your material definitions correct by observing your weapon references and studying what materials the gun has. You can easily save around 700 tris if you get rid of those rails and just add them as details on the texture, which would save a lot of UV space. The lighting seems quite awkward and random, try getting rid of all that and save yourself some time by just baking the lighting in Blender which will give a much better result. Also, a lot of the parts on the gun are just a flat color...give it some lighting and detail or a bit of noise.
Lets remember what system this game will be running on, ok? The psp wont handle all these details on the models.
Hes talking about the texture detail. And remember what system this will be running on? I'm pretty sure he said PC. For this particular model in this case.
Didnt see PC until now. But still, im sure this could be used on PSP by itslef.
*HyperMetal puts on his monocle*
increase the offset and depth in the stock to make it look rounder
you might first have to seperate it but it will look awesome!!!