Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

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Computerandvideogames.com

THE LONG WAIT
Games studios often 'white box' their early game ideas - piecing together rudimentary parts to give a rough preview of the game's underlying appeal. If the test is positive, it can reassure publishers they are investing in the right project, and help motivate and focus the development team.

This wasn't the case with Alien Isolation, of which the core gameplay could only truly be tested when the enemy AI reached advanced stages of development. It meant that The Creative Assembly was was working in blind faith for months, as senior producer Jonathan Court explains.

"When we did our white box, it returned literally nothing. That can be terribly frustrating, and we needed to maintain a tremendous amount of faith in the guys who are working on it.

"We still felt we were on the right course, but just expected to see the fruits of that game earlier. It was only when we brought all of the game's elements together for the first time - the animations, the models, the sounds, the lighting, the atmosphere - that everything started to work.

"We all remember when that happened for the first time in the game's development, because we all jumped."