Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
Work on Alien Arena 2011 is continuing, with a release expected later this Fall!
Posted by Irritant_new on Oct 8th, 2010
Some signifigant progress is being made in the development of Alien Arena 2011! For the first time we are going to show some early progress on the ragdoll physics system using the Open Dynamics Engine. We also have completed Dm-annihilation, and have a video to demonstrate how this level will look, feel, and play.
First, let's have a look at Dm-annihilation!
Now, let's have a look at the ragdoll physics! In this demonstration, you will see the actual skeleton and collision surfaces that the ODE engine is generating. When a ragdoll is spawned upon a player's death, collision surfaces are generated nearby the ragdoll(dependent on velocity). These are marked by the white diamonds at the center of each surface. The ragdoll skeleton is marked with red diamonds for the torso and legs, blue diamonds for the arms, and a green diamond for the head.
These ragdolls will be applied to the player model skeleton, creating the completion of the effect. As of this posting, this is nearly complete, and is expected to be in our next release later this Fall.
There is also quite a bit of other work going on as well as mentioned in our previous news post. The work on the new GUI continues, with the use of TrueType fonts among other things. New levels and possibly a new character are also in the works.
More to come....