Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

Post news Report content RSS feed Alien Arena 2011 progress update!

Work on Alien Arena 2011 is continuing, with a release expected later this Fall!

Posted by Irritant_new on Oct 8th, 2010

Some signifigant progress is being made in the development of Alien Arena 2011! For the first time we are going to show some early progress on the ragdoll physics system using the Open Dynamics Engine. We also have completed Dm-annihilation, and have a video to demonstrate how this level will look, feel, and play.

First, let's have a look at Dm-annihilation!

Dm-anniliation - indoor area. Martian in Annhiliation
Dm-annhiliation, ground floor, first region. Dm-annhiliation, second region.

Now, let's have a look at the ragdoll physics! In this demonstration, you will see the actual skeleton and collision surfaces that the ODE engine is generating. When a ragdoll is spawned upon a player's death, collision surfaces are generated nearby the ragdoll(dependent on velocity). These are marked by the white diamonds at the center of each surface. The ragdoll skeleton is marked with red diamonds for the torso and legs, blue diamonds for the arms, and a green diamond for the head.

These ragdolls will be applied to the player model skeleton, creating the completion of the effect. As of this posting, this is nearly complete, and is expected to be in our next release later this Fall.

There is also quite a bit of other work going on as well as mentioned in our previous news post. The work on the new GUI continues, with the use of TrueType fonts among other things. New levels and possibly a new character are also in the works.

More to come....

Post comment Comments
GhostEdge Oct 9 2010 says:

Just an opinion, but I think the aliens need a redesign. Everything looks so cool, but the aliens and some of the anims just give a massive turn off.

+1 vote     reply to comment
thewonderboy Oct 9 2010 replied:

what i think is that aliens look someway akward in new model format. face is far more... egg like.

otherway i think everythings ok.

+1 vote     reply to comment
Irritant_new Author
Irritant_new Oct 9 2010 replied:

The aliens are intended to be retro, and are not changing. I know that doesn't appeal to some, but it's what the game is all about.

+1 vote   reply to comment
Irritant_new Author
Irritant_new Oct 9 2010 replied:

What exactly is wrong with the anims??

0 votes   reply to comment
CommunistCake Oct 9 2010 replied:

They just seem really clunky and unfluid.

It's still great though.

+2 votes     reply to comment
thewonderboy Oct 12 2010 says:

Well about those models...

I mean i do like more retro aliens but that was not the point. Old one in pictures (in those pictures which apear when they say some taunts) and on my older alien arena version 7.41 and older 7.33 (?) they shape of the head was more flat (y axis) and more larger (x and z axis). Now the head is taller and more flat so it some way seems to be like egg. I dont know if the model is slightly modified on the 7.44 and the format change made/shows the difference even greater.

+1 vote     reply to comment
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Alien Arena
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