Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

Post news Report content RSS feed Alien Arena 2008 Released

COR Entertainment, LLC announces the release of Alien Arena 2008 - a freeware, opensourced FPS!

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COR Entertainment, LLC announces the release of Alien Arena 2008, a freeware, opensourced FPS.

This game is the followup to the critically acclaimed (Linux.com) Alien Arena 2007, and features nearly all new game media, gameplay improvements, and a client that has been significantly upgraded for improved visual effects as well as major optimizations that greatly improve the fluidity and performance.

Martian! The new Martians.


Alien Arena 2008 also offers a change to it's overall theme, moving towards a slightly darker, more serious tone, while still retaining a good bit of it's retro style, creating an interesting marriage between classic and modern sci-fi. This resulted in completely new player models, many new weapon models and textures, and seventeen new levels.

There are major improvements in weapon effects, per-pixel lighting, texture resolution, and resource usage, as well as the addition of a cross platform server browser, FUSE. Weapons have been tweaked for better balance, and movement has been enhanced with the addition of dodging abilities. Alien Arena 2008 will run on Windows and Linux, and the OSX/Mac port will be released in one week.

Download the game at Moddb.com

Comments
Aeneas2020
Aeneas2020

sweet ill dload this now

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pvt.Johnson
pvt.Johnson

is the mac release coming soon?

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pvt.Johnson
pvt.Johnson

i guess i didnt read where it says "the OSX/Mac port will be released in one week."
looking forward to it :)

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Henley Staff
Henley

looks good :P

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fragapple
fragapple

finally ;) thx

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TheHappyFriar
TheHappyFriar

wow... it's like a whole new games from two years ago! Great job! :D

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Irritant_new Author
Irritant_new

Thanks, the team put a ton of work into the last two releases, and it's just the beginning of alot of new stuff to come :)

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TheHappyFriar
TheHappyFriar

I know I'm in the minority here, but I loved the SP versions of the game, I'd love to play another SP adventure.

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INtense! Staff
INtense!

What engine was used to make this game? You need to update your profile!

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Irritant_new Author
Irritant_new

It was based off of Q2 and Q3, so I have put id tech 2 as the engine and updated the profile.

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f0rqu3
f0rqu3

sounds like a qfusion rip off

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Irritant_new Author
Irritant_new

Wow dude, you don't let up do ya? LOL. Let me fill you in on a little history(and for others who are interested). CRX was originally written by myself and Victor Luchits(who wrote Qfusion) in 2002. Since then both engines were developed independently, with completely different purposes. Qfusion was primarily created as an engine that could be used as a mod base, that could use Quake 3 content and game code. CRX was developed in a more specific manner, with code that linked more to various items in the CodeRED series of games, and then eventually Alien Arena, and was never intended to be used by other games. One quick glance at the code shows that they are completely different engines(the only code they share at all is the light bloom code), that do not even run the same type of game code. I hope that helps clear thing up for you :)

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leilei
leilei

CRX was originally written by myself and Victor Luchits(who wrote Qfusion) in 2002.


CRX was originally written by John Carmack.

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Irritant_new Author
Irritant_new

But of course :)

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f0rqu3
f0rqu3

victor luchitz thus qfusion
probably it was too much to call crx as qfusion
crx is worse

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Irritant_new Author
Irritant_new

It wasn't called Qfusion because of what I wrote above. Reading comprehension 101 please. As far as which engine is better, I didn't realize this was some kind of contest. Maybe if people like you(among others) didn't try to make it such, and trollbait projects like you're infamously famous for, there would be greater cohesion between game communities. I suggest you get a new perspective on this and grow up a little.

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seens
seens

this game rocks

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Irritant_new
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