Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

Report article RSS Feed Alien Arena 2008 Released

COR Entertainment, LLC announces the release of Alien Arena 2008 - a freeware, opensourced FPS!

Posted by Irritant_new on Mar 6th, 2008

COR Entertainment, LLC announces the release of Alien Arena 2008, a freeware, opensourced FPS.

This game is the followup to the critically acclaimed (Linux.com) Alien Arena 2007, and features nearly all new game media, gameplay improvements, and a client that has been significantly upgraded for improved visual effects as well as major optimizations that greatly improve the fluidity and performance.

Martian! The new Martians.

 

Alien Arena 2008 also offers a change to it's overall theme, moving towards a slightly darker, more serious tone, while still retaining a good bit of it's retro style, creating an interesting marriage between classic and modern sci-fi. This resulted in completely new player models, many new weapon models and textures, and seventeen new levels.

There are major improvements in weapon effects, per-pixel lighting, texture resolution, and resource usage, as well as the addition of a cross platform server browser, FUSE. Weapons have been tweaked for better balance, and movement has been enhanced with the addition of dodging abilities. Alien Arena 2008 will run on Windows and Linux, and the OSX/Mac port will be released in one week.

Download the game at Moddb.com

Post comment Comments
Aeneas2020
Aeneas2020 Mar 6 2008, 7:17pm says:

sweet ill dload this now

+2 votes     reply to comment
pvt.Johnson
pvt.Johnson Mar 6 2008, 8:22pm says:

is the mac release coming soon?

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Mar 6 2008, 8:53pm replied:

i guess i didnt read where it says "the OSX/Mac port will be released in one week."
looking forward to it :)

+1 vote     reply to comment
Henley
Henley Mar 6 2008, 9:15pm says:

looks good :P

+2 votes     reply to comment
fragapple
fragapple Mar 7 2008, 5:53pm says:

finally ;) thx

+2 votes     reply to comment
TheHappyFriar
TheHappyFriar Mar 7 2008, 10:07pm says:

wow... it's like a whole new games from two years ago! Great job! :D

0 votes     reply to comment
Irritant_new
Irritant_new Mar 8 2008, 12:34am replied:

Thanks, the team put a ton of work into the last two releases, and it's just the beginning of alot of new stuff to come :)

+1 vote     reply to comment
TheHappyFriar
TheHappyFriar Mar 8 2008, 10:38am says:

I know I'm in the minority here, but I loved the SP versions of the game, I'd love to play another SP adventure.

+1 vote     reply to comment
INtense!
INtense! Mar 9 2008, 6:24am says:

What engine was used to make this game? You need to update your profile!

+3 votes     reply to comment
Irritant_new
Irritant_new Mar 9 2008, 10:53am replied:

It was based off of Q2 and Q3, so I have put id tech 2 as the engine and updated the profile.

+1 vote     reply to comment
f0rqu3
f0rqu3 Mar 10 2008, 6:52pm replied:

sounds like a qfusion rip off

0 votes     reply to comment
Irritant_new
Irritant_new Mar 10 2008, 11:36pm replied:

Wow dude, you don't let up do ya? LOL. Let me fill you in on a little history(and for others who are interested). CRX was originally written by myself and Victor Luchits(who wrote Qfusion) in 2002. Since then both engines were developed independently, with completely different purposes. Qfusion was primarily created as an engine that could be used as a mod base, that could use Quake 3 content and game code. CRX was developed in a more specific manner, with code that linked more to various items in the CodeRED series of games, and then eventually Alien Arena, and was never intended to be used by other games. One quick glance at the code shows that they are completely different engines(the only code they share at all is the light bloom code), that do not even run the same type of game code. I hope that helps clear thing up for you :)

0 votes     reply to comment
leilei
leilei Mar 12 2008, 2:13am replied:
Quote:CRX was originally written by myself and Victor Luchits(who wrote Qfusion) in 2002.

CRX was originally written by John Carmack.

0 votes     reply to comment
Irritant_new
Irritant_new Mar 12 2008, 10:37am replied:

But of course :)

0 votes     reply to comment
f0rqu3
f0rqu3 Mar 17 2008, 12:20am replied:

victor luchitz thus qfusion
probably it was too much to call crx as qfusion
crx is worse

0 votes     reply to comment
Irritant_new
Irritant_new Mar 17 2008, 10:11am replied:

It wasn't called Qfusion because of what I wrote above. Reading comprehension 101 please. As far as which engine is better, I didn't realize this was some kind of contest. Maybe if people like you(among others) didn't try to make it such, and trollbait projects like you're infamously famous for, there would be greater cohesion between game communities. I suggest you get a new perspective on this and grow up a little.

+1 vote     reply to comment
seens
seens Mar 14 2008, 5:29am says:

this game rocks

+1 vote     reply to comment
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Alien Arena
Platforms
Windows, Linux
Developed By
Irritant_new
Engine
Custom Built
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Official Page
Red.planetarena.org
Release Date
Released Aug 21, 2004
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