Alien Arena is a standalone game based off of id Tech 2 source that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. With major graphical enhancements such as GLSL per-pixel lighting, hi-res textures, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, Alien Arena brings the Quake II engine into modern gaming. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, and players can play online against one another or against the bots.
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Another map being reconstructed from scratch is Zion. Remember the long boring hallway that connected the two main rooms? Replaced by this.
Fantastic.
Looking great, but at the same time this picture makes me say: Pleeaaase give me more detailed maps! (meaning more polygons/bump maps/normal maps/displacement maps or whatver :) )
More detailed than this? Or do you mean more maps like this?
I was talking about more detail.
Alien Arena is a great game and I love that it's free.
And I certainly know that putting even more detail in would require even more work and that's not something you can ask of someone who is doing this for free.
I was just saying... :)
It's not a matter of more work, it's a matter of keeping framerates reasonable for a deathmatch game where that is of importance to players. That said, I'm a little baffled. IMO that map shows more detail than most any deathmatch game this side of UT3. Compare to Quake Live, Warsow, or Nexuiz for example. It's really no contest here as far as detail goes.
True, true...no doubt about that.
I was just thinking if it's even possible on AA's engine, because UT3 (a commercial product, of course) pulls of incredible detail at incredible framerates...so...is something like that possible with AA, as well?
Not currently, but that is our eventual goal.