Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

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Zion, reborn!
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kinesis916 Oct 7 2009, 5:11am says:


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ExecutorTassadar Oct 8 2009, 9:08pm says:

Looking great, but at the same time this picture makes me say: Pleeaaase give me more detailed maps! (meaning more polygons/bump maps/normal maps/displacement maps or whatver :) )

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Irritant_new Author
Irritant_new Oct 8 2009, 10:10pm says:

More detailed than this? Or do you mean more maps like this?

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ExecutorTassadar Oct 9 2009, 9:28am says:

I was talking about more detail.
Alien Arena is a great game and I love that it's free.
And I certainly know that putting even more detail in would require even more work and that's not something you can ask of someone who is doing this for free.
I was just saying... :)

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Irritant_new Author
Irritant_new Oct 9 2009, 10:05am says:

It's not a matter of more work, it's a matter of keeping framerates reasonable for a deathmatch game where that is of importance to players. That said, I'm a little baffled. IMO that map shows more detail than most any deathmatch game this side of UT3. Compare to Quake Live, Warsow, or Nexuiz for example. It's really no contest here as far as detail goes.

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ExecutorTassadar Oct 22 2009, 3:09am replied:

True, doubt about that.

I was just thinking if it's even possible on AA's engine, because UT3 (a commercial product, of course) pulls of incredible detail at incredible something like that possible with AA, as well?

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Irritant_new Author
Irritant_new Oct 22 2009, 10:43am replied:

Not currently, but that is our eventual goal.

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Another map being reconstructed from scratch is Zion. Remember the long boring hallway that connected the two main rooms? Replaced by this. (Shot updated using latest engine)

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Jul 15th, 2010
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