Trapped. These are the first words that enter your mind as you awake within the stale, abandoned mansion. You and four other people have awoken to find themselves trapped here. And you are not alone.

Post news Report content RSS feed Akeldama Update 03/21/11 - The Marraige of Heaven and Combat

Another update on the WIP, Akeldama! Questions, anyone??

Posted by on

I guess this is Akeldama update 03/21/11

Right now, I have two fully working combat systems.

One is the real-time, wheel based combat in which you evade the enemy.

The other is a stealth system in which the enemy scouts the area for the player. The enemy has a field of vision so you can sneak by them instead of them moving towards the player as soon as they are within a certain range.

I’m having a lot of trouble bringing the two together.

The problem is whenever the monster sees the player, I either get the enemy to chase the player and contact results in an instant game over screen or the enemy chases the player, only to spontaneously lose its eyesight and look around blindly (either that or I spontaneously became invisible).

Hopefully I’ll fix this soon. I still want to finish the first “Puzzle Nexus” in the next week or two.


Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Akeldama: The Game of Trust
RPG Maker VX
Send Message
Release date
Game watch
Start tracking
Post news
Related Games
Related Engines
RPG Maker VX
RPG Maker VX Commercial