A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.

Post news Report RSS Weather and Times of Day

Introducing weather effects that influence gameplay - sun, rain, fog, etc.

Posted by on

The intent with Airships v6 is very much to improve its visuals without making much of a change to the gameplay. However, in some cases, the visuals go hand-in-hand with new gameplay.

One of the major visual improvements is a lighting engine, and it would be a shame to underuse it, which means night and day, sunrise and sunset. Light conditions influence gameplay: it's harder to aim at night, and also pretty hard when you have the sun in your eyes.

Weather is the next obvious set of environmental factors to influence combat: rain puts out fires, lightning strikes create them, and low-lying fog can act as cover. I also considered wind, but there's an unsolved issue: what happens if the wind blows a ship outside of the combat area? It's something I'll revisit later.

In terms of implementation, this resulted in a list of times of day and weather effects with different lighting and sky backgrounds. In terms of visuals, well, here's some screenshots:

That's it for today! These changes will get pushed to the Steam testers shortly, and then there's really only performance optimization and more minor graphical adjustments and bugfixes left - we're on track for the February 25 release. As always, if you want to get the game now before the price doubles, here's a widget:


Post comment Comments
DonleyTimeFoundation
DonleyTimeFoundation - - 409 comments

Are you a millionaire with this game yet? Because you should be! LOVE IT!

-Tim

Reply Good karma Bad karma+1 vote
Zarkonnen Author
Zarkonnen - - 77 comments

I'm a... uh, thousandaire? Thanks for your support. :D

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: