Age of Aincrad is a MMOARPG (Massively Multiplayer Online Action Role Playing Game), inspired by the popular anime series Sword Art Online. To avoid legal problems, we are not making an exact replica of the series, and we are not gathering funds for personal gains. All donations are invested into the project.

If someone asked why we are dedicating our time and effort into this project with near nothing in return, this would be our answer:

"We are unsatisfied by the way MMORPGs are currently created. Right now, most have almost the same code structure, only using different models, levels and graphic styles.
Our goal is to overhaul this idea and create a totally new MMORPG with our own view on what an MMORPG should be.

Exploration, adventure, immersion and fun. These are keywords used by almost every publisher, however they don't appear in the game themselves. Progression in MMO games has started to be defined as grinding through the whole game, then having fun at max level. We do not agree with this, a player should be able to enjoy and appreciate the time they invest in the game from start to max level.

We would like to show the gaming community that a MMORPG can have different mechanics, a different game-play experience. This very idea is why we believe that indie developers like us can create this game.

We have the freedom to take a different path, not one that current AAA developers take today. We are not restrained by a publisher that only wants to make money out of the game and is afraid of utilizing a different approach. The size of the project can become considerably smaller while keeping the same level of immersion, fun and quality that all MMO players enjoy.
That is why we dedicate our time, energy and effort into this project."

Here is a list of all the important sites for Age of Aincrad related information:

Home Page:
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July 2017 Update

News 4 comments

Hello everyone and welcome to our July 2017 update!

We’ve been hard at work the past month, polishing the game and fixing up bugs reported to us by testers from within our community, as well as adding new and exciting content.
Let’s start this update off with icons! We have decided on a style for all of our in-game icons. Age of Aincrad will be using hexagons for all items, equipment and skills you might find in the game. At the top you can see a one handed blade, and below it is a teleportation rune. Each rune in Age of Aincrad will have its own type of engraving specifically tailored for the location it teleports to. Next up is a skill icon, in this case Horizontal Slash. Last of the bunch is the basic Pickaxe you’ll be using to mine ore and crystals in the beginning of the game. It can also be used as a weapon, having its own set of abilities.

Next up is armor: our 3D Artists have been working on a few new sets of medium and heavy armor. In the picture below you can see the entire work-in-progress Leather Armor set. It’s a Medium weight type armor, top to bottom being the chest piece, shoulder pads, leggings and boots. A helmet as well as gloves are also being currently worked on. This is one of the most basic armor sets in the game, but with some upgrades it will be able to assist you in quite a few areas in the beginning stages of your adventure through Aincrad.

The armor below, on the other hand, is our Obsidian Armor. It consists of a helmet (not in the screenshot), a chestplate, gloves, shoulder guards, leggings and boots. It is a heavy armor set as you can tell by the way it looks and can be crafted from obsidian, which is one of the high-tier resources you can gather in Age of Aincrad. Unlike the leather armor, this one is a bit harder to get a hold of, but massively worth it.

Next up, you can also check out some work-in-progress character concept art of our main in-game characters. On the left, a powerful warrior with a big heart and a bigger weapon, Dovan. In the middle his friend and equal, Irrdath - a brilliant tactician and general. On the far right, the main antagonist of Age of Aincrad, Milag, who turned their lives into a living hell and triggered a war between the two warriors, which lasted over 20 years.

We also have finished the first version of the AoA Launcher. It currently incorporates a link to our main homepage and a registration page, a link to our forums and a link to our support section. You can see the current game build and patch notes on the left, with news from the homepage on the right. On the bottom is a progress bar, showing the files currently being download. In the future, we plan to include a newsfeed for our social media into the client, a way to display the total amount of files and size left to download, as well as scrolling background pictures (right now, we are using a screenshot we posted some time ago on our Facebook page).

Apart from the updates above, we have finished a lot of new locations and environments on the first floor, ready to explore.
On the first screenshot you can see wheat fields behind the starting village on Floor One (Artuax), called Silirad. It is not a big village, but it has lots of charm and inhabitants with quests and worries to speak to. It is a farming oriented village where most of the wheat on Floor One gets produced and later on transported to the main town on Floor One, Wimbourne, in order to be used for flour in bakeries.

On the second screenshot, you can see the entrance to the second location you will likely encounter on your adventures on the first floor, Rathos (assuming you stick to the path). It is a small town, surrounded by wooden walls, with two gigantic trees growing inside of it. Many more villagers, a blacksmith able to teach you the basics of weapon crafting, but most importantly, a big tavern riddled with liveliness, in which you can drink your worries away with the local bards playing their songs as you take a sip of your well deserved drink of choice.

On your way from Silirad to Rathos, you can take a turn mid-way and make your way to the Woodcutter Camp. It’s one of the main camps on Floor One. Below you can see the gates from inside of it, as well as an area in which woodcutters have already finished cutting down some trees. You will be able to pick up the basics of Woodcutting there, as well as receive your very own Axe, which is able to cut down not only trees, but also foes standing on your way.

And lastly, to end this month’s update on a particularly high note, an image of the bridge leading to and from Silirad. On the other side of the bridge you can catch a glimpse of the village itself. You will also be able to fish in the pond here, standing from the bridge or from the high ground surrounding the water— that is, if the village chief doesn't see you doing it.

We hope you enjoyed this month's update! A tremendous amount of progress has been made lately, and we look forward to showing you more in the coming months. Be sure to keep an eye on our social media pages as well as our forums to find more screenshots and previews of Age of Aincrad.

Facebook: Age of Aincrad on Facebook

Twitter: Age of Aincrad on Twitter

YouTube: Age of Aincrad Youtube Channel

We've added new screenshots to our IndieDB page. Be sure to ask questions in the comments and share with your friends!

Thank you for your support! - New Years Update

Thank you for your support! - New Years Update

News 3 comments

It has been a long year for the project - a year full of hope, progress and new experiences. We would've never managed to get through this year without...

We are back to IndieDB! - Early Summer Update

We are back to IndieDB! - Early Summer Update

News 3 comments

After months of suffering abuse and neglect, our IndieDB page has returned with a quick summary of what we have been doing in the past few months on Age...

Spring Update

Spring Update

News 2 comments

We don't really update our IndieDB page anymore - when we do, It's more of a recap!

March Update

March Update

News 6 comments

We are back, and we summarize what happened two us in the past two months.

RSS Files
Age of Aincrad Demo

Age of Aincrad Demo

Demo 10 comments

The demo uses just a simple FPS camera to let you take a look at the visuals and ambience. Make sure you play on fantastic, and on your screen resolution...

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Release date??

Reply Good karma Bad karma+1 vote

lol not for awhile prob 2019-2020. Fan-based game not people working as a career on this game.

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Any updates? Any good news?

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They recently did a pod cast about skills,

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I'm waiting for it game *.*

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view high is too low
some place cant see sun
object dont have shadow
inside building have some bug

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Any idea of the possible system requirements of this game? I just wanna make sure my computer can play it

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My computer, GTX 750 TI, AMD Phenom 9150e (Low end CPU with entry lvl GPU so it is bottlenecked), 4gb of ram ran the demo on the highest settings really well. Just to give you something to base it on

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don't make combat like point and click plz

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