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You're poor and about to lose your home. The solution? Hire even poorer adventurers, organize them into a group and send them into dungeons to find treasure. Or die. Use the wealth they bring back to pay off your debts, and reopen the town that's been shut down. Manage your time, money and resources carefully and you might end up wealthy, or don't, and end up worse off than those adventurers you had working for you.
An overview of most everything added to the game this month.
Posted by shs_ on Dec 21st, 2013
The development of Adventurers Management Guild is moving a long well. In fact, it's moving along so well the game is almost finished! All that really remains is tracking down music and fixing a few small bugs. Here's an overview of the most updates.
For the longest time the game had a black screen with some text for a main menu, but that's changed recently.
All of the areas you can send your adventurers to are finished. Here's what the final dispatch menu looks like:
Some miscellaneous features have been added, such as day and night.
The story events are just about finalized as well, and the payment schedule looks something this:
Day 10, 10000 QE
Day 20 50000
Day 30: 125000
Day 40: 300000
Day 50: 600000
Day 65: 2500000
There are plenty of taunts ready for when you miss a payment.
The current playable build can be downloaded at:
If you played the previous versions you're not missing much, but if you haven't then this is the best place to start. This will likely be the last demo version available.
I've also added a number of hidden items to the game. They look something like this: