Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery483.zip.flmod.zip" into "Discovery483.zip.flmod" so that FLMM recognizes it. This is necessary cause ModDB.com won't allow to upload files with flmod extension. Open Singleplayer is integrated as a mod option, no additional patches required. Before you start 1) Before turning Open SP on, make sure that you have a backup of Freelancer\DLLS\BIN\content.dll file. Freelancer Mod Manager (FLMM) will delete this file during mod deactivation, and you'll need to restore it manually. If Open SP is not enabled, content.dll will not be deleted. 2) It is not recommended to install any other mods or patches prior to and after Discovery activation. 1.1 official patch is included into the mod. 3) If Discovery won't activate properly in FLMM, your Freelancer installation is most probably corrupt. Reinstall Freelancer,...
Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification.
After you download, rename this file from "Discovery483.zip.flmod.zip" into "Discovery483.zip.flmod" so that FLMM recognizes it. This is necessary cause ModDB.com won't allow to upload files with flmod extension.
Open Singleplayer is integrated as a mod option, no additional patches required.
Before you start
1) Before turning Open SP on, make sure that you have a backup of Freelancer\DLLS\BIN\content.dll file. Freelancer Mod Manager (FLMM) will delete this file during mod deactivation, and you'll need to restore it manually. If Open SP is not enabled, content.dll will not be deleted.
2) It is not recommended to install any other mods or patches prior to and after Discovery activation. 1.1 official patch is included into the mod.
3) If Discovery won't activate properly in FLMM, your Freelancer installation is most probably corrupt. Reinstall Freelancer, and FLMM, if necessary.
4) Do not forget to transfer scanners, ID items, and armor upgrades each time when you buy a new ship. These items are displayed in 'Internal Equipment' section of ship inventory.
5) ID items present in Discovery are not used only for role-playing. They also act as tractor beams. Freelancer IDs are available for purchase from every base (500 credits).
6) If your large ship gets stuck while undocking from certain space stations, try moving backward, use thruster, or log off and on again with your character.
7) If you are automatically kicked from multiplayer servers, either check your ship loadout for equipment that's no longer mountable on this ship, or stop cheating.
8) Never enable Open SP when playing online.
9) Refer to the Readme.txt if you need help and more information.
Overview
Discovery is a modification that expands Freelancer universe without spoiling it with unneeded or illogical changes. This mod retains atmosphere and balance of the original game, both multiplayer and singleplayer, and adds new interesting features, allowing players to develop and explore far beyond the limits of unmodded Freelancer. Those features include 97 new pilotable ships, 59 new systems, lots of new weapons, commodities and equipment, battleship encounters, improved artificial intelligence of NPCs and many others - everything seamlessly integrated into Freelancer universe.
With improved balance, stability, and server performance, Discovery 4.82 is a significant step forward in comparison with 4.81. Numerous new setup options allow players and server administrators to customize gameplay according to their preferences. We've even incorporated Open SP into the mod so that you don't need to download any additional patches to enable it! See complete feature list and changelog below in this readme.
Discovery features a storyline about a war between Bretonia and Kusari that started shortly after the Nomad war - see news on different bases for more details. Story will evolve and continue with next Discovery versions.
If you prefer online play, you are welcome to official Discovery Freelancer 24/7 server, and a number of other servers running Discovery mod. Server operators are allowed to run this mod without any restrictions, IONCROSS data files are included.
Visit Discovery forums at Discoverygc.com and website at Discoveryfl.com to find out more!
New in Discovery Freelancer 4.83
- 10 new ships.
- 4 new systems, 8 updated systems.
- 18 new stations.
- Players are visible for other players from longer distance (15K).
- 3 new factions: Freelancers, The Wild, and Phantoms.
- All shipyards now sell capital ships.
- 12 new level 9 weapons available for fighters.
- 7 new missile turrets for capital ships added.
- Countermeasure dropper hardpoints added to capital ships of all classes.
- The original Starflier added for sale.
- Three new codenames added.
- Explosions of capital ships look more impressive.
- Relations between factions updated.
- Nomads are now visible on the faction reputation list.
- Descriptions for many factions updated; new allies, enemies listed.
- Base price for many original commodities increased to make trade routes more profitable. Many trade routes changed.
- Spaceship Crew commodity added. Server rules for RP and PvP official 24/7 servers available as commodities.
- New ID types added (Military ID, Pirate ID, Trader ID, Terrorist ID, Phantom ID, and more).
- New mod option: view distance selection. Available choices: Medium (Discovery default), Low (Freelancer original), High.
- War between Bretonia and Kusari continues; more news about ongoing events available.
- Many other changes related to weapon and ship balance, system layout, equipment stats, and more.
- Fixed few bugs remaining from 4.82, corrected infocard errors.
Detailed changelog available from the Readme.txt file.
That is like the best mod I've ever seen.
And I've seen like, well, like 5 mods.
(I know your laughing, just stop laughing now)
i'm having some trouble with this mod. I downloaded it and now im not sure where it went... i can't find it and i don't think i changed the right file name for the FLMM to recognize it and right now its taking up space in hiding, please help.
its a zip file extract the file to the FLMM mod folder
Online game is nice.
howdy folks,
just reinstalled FL a while back an while trying to find out how to get online found discovery, great mod, anyway, i have FLMM 1.31, discovery 4.84, all working great, hav avg free, both FL an FLMM checked to run in admin, hav firewall exceptions made for both, even tryed it with defender an firewall turned off, still can`t connect to servers,(got workaround to see servers), any help greatly appreciated, would lov to try online.....thx, mck
Hi all, ive got a question about the mod.
I read that there is a new story line but when i start it seems like the story is the same (ships, equip n stuff like this work fine). Do i need to activate the Open SP option or im just a total ******* ^^
greetz
JC
it doesn´t Work! it says that the File is corrupted!!! HELP! :´(
YOU ******* SON OF A BITCH,THE MISSION WHEN YOU TAKE THE POWER CELL OF NOMADS AND MUST KILL ALL SHIPS NO ONE CAN DO IT,THAT GUN BOAT HIT ME TWICE AND I'M DEAD,I HOPE YOU WHERE GO BLIND,******* SON OF A BITCH IDIOT PUSSY SON OF A HORVE,RETARTED PICE OF JUNK,GAY IMBECIL!!!!!!
This modification is not bad but the community is horrible. Censorship with really stupid and boring rules everywhere, admins are arrogant and when you want something from them, better commited suicide-they will ban you.
Before 3 years, there was usually 200 players at a time on the server, now it wont happend there are more than 100 players. Please continue with it, after some time, only admins will play their mod. ;)
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