Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players play on a fully 3D hex map. They construct buildings, recruit units including infantry, mounted units, mages, catapults and finally they attack enemy or help allies. Units gain experiences during the battle, each unit can get some abilities upgraded to be stronger. Data are stored in XML and freely accessible - from language versions to units' attributes, moreover map editor with random map generator is included for comfortable map editing.

The main game features are:

  • realistic projection of terrains and surfaces which influence upon movement
  • realistic model of weather
  • well-developed computation of fights, including counter-attacks, visibility and experiences, siege weapons and magical units
  • model of money, taxes, payment to the army
  • units earn experiences
  • artificial intelligence
  • single-player and multi-player games
  • multi-player games discovery service
  • released for Linux and MS Windows
  • Map Editor (Windows only)

 

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Enemy Town was Conquered Foreign Units Approaching About to get a city
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0 comments by groscask on Apr 16th, 2009 digg this super bookmark


What about 8 Kingdoms?

8 Kingdoms is a project that has been going on since 2003. It started as a student project, and moved gently into the opensource community.

Since the previous team had no longer time to maintain the project, a few persons and I decided to take it over and make it go forward.

Our current goal is to revise the sources, to erradicate crashes, improve both performance and compatiblity issues. Once it's done, we will focus on the graphics, adding new features, etc, etc...

So, what to expect in the upcoming release?

  • A game crashing less, for a better experience,
  • A multiplatform map editor, no longer working only under Windows,
  • No more use of TCL: Python or JavaScript will be choosed as the script engine.
  • Maybe some more I can't tell yet...

Would you like to know more?

If you'd like to now more about the game, you can try it out (using the download page), or see the project page.
If you're interested in the development process, we have set up a blog.

We are really interested in your feedbacks and opinions regarding the 1.1.0 release, as long as they don't concern bugs and crashes: because of the source rewriting, those one will disapear, and completely different new ones shall show up.

Cheers,
Greg* 

 

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1.1.0

1.1.0

Apr 16, 2009 Full Version 1 comment

1.1.0 release. It resolves numerous bugfixes from earlier versions. Please note that the game is currently under heavy development: though this can be...

Comments
TheUnknownM
TheUnknownM Nov 10 2009, 12:29pm says: Online

Great game

+1 vote     reply to comment
TheUnknownM
TheUnknownM Oct 20 2009, 6:31pm says: Online

good game game play: 8/10 :) realistic 2/10 but its not bad its a great game

+1 vote     reply to comment
Feillyne
Feillyne Jul 28 2009, 10:59pm says:

Will be there a sequel of this game? :-)

+1 vote     reply to comment
groscask
groscask Aug 17 2009, 8:07pm replied:

Well, we're currently developing a new version, if that's what you're asking...

+1 vote     reply to comment
Bigby
Bigby Jun 9 2009, 5:02am says:

Does this work on Vista?

+1 vote     reply to comment
groscask
groscask Jul 3 2009, 9:14am replied:

Short answer : no.

Long answer : the game is being patched to work under vista, as well as solving a bunch of other issues.

Cheers,
Greg*

+1 vote     reply to comment
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8 Kingdoms
Platforms
PC, Linux
Developed By
groscask
Engine
Custom Built
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Official Page
Sourceforge.net
Release Date
Released Jul 22, 2007
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Community Rating

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8.9

7 votes submitted.

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Style
Genre
Turn Based Strategy
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
Statistics
Rank
303 of 1,468
Last Update
10 months ago
Watchers
13 members
Files
1