Mini ships are here, but they are not finished yet! They will be mostly playable in single player games, and kinda buggy in multiplayer games. I also have to get some cockpit images implemented -- but its coming! Some texture improvements are coming for them too:
Also, 3D improvements are in with new settings, which should really help out the "slow walking" problem with low-performance graphics cards (e.g. Intel HD cards).
I've also added some other improvements, like a chat log (which replaces the /history command) that can be toggled with the ~ (tilde) key & server security options. Fixed some bugs too, like the "guys getting stuck in buildings" and grappling hooks not disappearing in multiplayer games.
Here are the complete list of changes:
- Mini fighters "Work in Progress": Buggy in multiplayer, missing cockpit graphics etc.
- Huge 3D performance improvements: Intel HD cards should work much better now!
- Character collision problems / getting stuck in buildings should be fixed
- More polished & detailed textures from Urcheon -- thanks!
- Characters will no longer auto-follow you in multiplayer
- Fixed underwater textures
- Fixed a few rare crashes, some that only affected servers
- Fixed a bug that caused some projectiles to not show up in multiplayer games
- Fixed grappling hooks from not disappearing in multiplayer games
- Added password protection options for servers
- Added banning ability for servers
- Made explosions a bit quieter
- Extended the demo time period by 30%
- Made the sniper rifle require a bit more energy to fire
- /history now shows a chat log that can be toggled with the ~ (tilde) key
- Fixed a bug that made quest item names not appear in a quest description
- Using /goto or /home now disconnects you from a grappling hook
- Tweaked some logic in the "protection" quest to try and resolve a bug report
- Other more minor performance and bandwidth improvements