Be a paranormal investigator and face the deadliest creatures in the most haunted places around the world. Will you survive the night? From aliens and demons to ghosts and poltergeists, the world is yours to explore in 3:00am Dead Time, the ultimate cooperative horror game

Add media Report RSS Real-Time vs Ray Tracing (Movie Quality) Rendering (view original)
Real-Time vs Ray Tracing (Movie Quality) Rendering
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IrrSoft Author
IrrSoft

See this images in HD (or original) to see all the details of this side by side comparison.

The real time rendering (left) was made using SM 2.0 (Shader Model 2.0) features only, and a basic lighting setup. The ray tracing rendering (right) was made using all the effects needed (real reflection, shadows, z transparency, etc), and with a top quality render.

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MisterDaniel
MisterDaniel

reflects the direct object left the beautiful!

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Description

This is a side by side comparison between a real-time test (left) done inside the engine (as you will see it in the game) and a ray tracing one (right), done inside blender, and very similar to those used to render CGI movies.

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IrrSoft
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