Prepare yourself to be a true paranormal investigator, and face the scariest phenomena from all over the world. With 3:00am Dead Time, be part of a Paranormal Research TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

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Media RSS Feed Report media Real-Time vs Ray Tracing (Movie Quality) Rendering (view original)
Real-Time vs Ray Tracing (Movie Quality) Rendering
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IrrSoft Author
IrrSoft Sep 15 2012, 1:55pm says:

See this images in HD (or original) to see all the details of this side by side comparison.

The real time rendering (left) was made using SM 2.0 (Shader Model 2.0) features only, and a basic lighting setup. The ray tracing rendering (right) was made using all the effects needed (real reflection, shadows, z transparency, etc), and with a top quality render.

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MisterDaniel Sep 15 2012, 9:30pm says:

reflects the direct object left the beautiful!

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This is a side by side comparison between a real-time test (left) done inside the engine (as you will see it in the game) and a ray tracing one (right), done inside blender, and very similar to those used to render CGI movies.

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Sep 15th, 2012
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