A Parody of Left4Dead, mainly as were indie developers also working towards degree's and thought working on a project together would help us learn how things work. The game is free.

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To show how we are progressing over the last few weeks, I've decided to post up some concept art along with descriptions of what they will do in-game. Currently 28 Carrots later is in it's alpha stages with some very basic game-play which we hope to use as a base to extend on.

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Note to everyone who didn't read the project description
Yes this is a L4D parody, hence the similarity, what's wrong with that. Were students just wanting to make portfolio work and we like Left4Dead so we created a project around that?

The Spitter


The SpitterThe spitters main attack is a vicious acid that it fires from its decomposed mouth, this is made possible by the bile in the stomach fermenting and creating a very strong acidic spray, using the gag reflex to "spit" the liquid onto it's victims. Once the victim is hit by this they will start to instantly disintegrate as their clothing and skin vaporises on contact.
Luckily for the victim, the spitter can only fire every so often as they would have to create new stores of acid to fire.

The spitter itself is relatively weak in terms of defence as a few well placed shots will bring it down, however this doesn't mean this isn't a force to be reckoned with as if they get close enough to shoot they will do some serious damage.


The Runner


Concept ArtsRunners are the backbone of the zombie forces, their small frame and developed muscles make them perfect for sprinting towards the player and slowing them down with light attacks, Individually they are weak as 1 or 2 shots will take them down, however their primary tactic is to swarm the player and slow them down for other groups of zombies to finish off.

Their bodies have been mutated to a very small figure, their arms and legs are very thin but the muscles that hold them all together are incredibly powerful this allows them to propel themselves through the air towards the player without any signs of fatigue


The Brutus


Concept ArtsThe perfect killing machine, its over-developed muscles are perfect for ripping things in two, however in the process of its mutation the muscles from the head and arm conjoined to form a super muscle between the head, neck and arm. It's skin has taken on a sort of kevlar like structure, with the cells themselves forming small armour plates which overlap each other. This helps when stuck by a fast moving object as the entire body absorbs the shock and speed of the impact instead of a small area, this in turn allows the Brutus to take several shots from near on any weapon before taking any noticeable damage. Should it eventually corner it's victim, they won't last long as the Brutus will rip them limb from limb.

The only downside to its over-developed muscles is the impact that it has on movement, as the legs can barely function as legs they act more like stilts, which significantly reduces the move speed of the Brutus, allowing its victims to quickly duck past them and shoot them from a distance.


All artwork can be accredited to Jo Fripp, descriptions by Danny Goodayle (dan@rampantstudios.co.uk)

Comments
Anddos
Anddos

wow this isnt a left4dead 2 ripoff ffs

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Warrozo Author
Warrozo

wow have you read the description of the project?

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AJ_Quick

you know when I first saw this I thought it would be a bunch of zombie bunnies.

That would have been awesome

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YodasJediGrandpa
YodasJediGrandpa

I would have thought some constructive 'input' would be advisable, rather than a small negative derisory comment any wannabe critic can do. The game creators are doing a zombie game, hence "28 Carrots Later" for the title and so they can be boring and have one type of zombie, or maybe come up with a few ideas. There are lots of zombie games and takes on the genre and this is no different. If you have so much knowledge about what it should be... pipe up and provide some input, or pipe down...."ffs" indeed! Nobody needs comments from people resorting to "ffs" after their seventh word.

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YodasJediGrandpa
YodasJediGrandpa

Since the current version means running backwards, perhaps there should be a series of objects (springboards, catapults and such) that a player can run to and jump/use before being caught - they are bouncy bunnies after all and what we have here is a cutesy fluffy bunny world colliding with dark, bloody zombie world. I think paying up the bunny-side of things would add a nice twist and differentiate it from typical zombie FPS/TPS games.

Using the springboards, ropes, catapults then changes the bunny's position and temporarily confuses the zombies. This allows the player to get positioning on the zombies. A sort of Taz/Mario meets zombie warfare. Key aim is to make it more fun with some comedy elements poking fun at the zombies, rather than simply dark and depressively like the status quo.

I also think that once there are buildings, there should be puzzles to trap zombies in rooms, moats, tunnels etc. where if the player has done it right, they can gain a position and shoot them like fish in a barrel and unlock special weapons, vehicles, features, bonus cash, etc.

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Warrozo Author
Warrozo

There will be a bunch of new features coming out along with a story mode and survival mode. We really just wanted to get things running together :)

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LPFreak
LPFreak

Cool, guys ^^ so, a L4D parody? That's superb, I love the combination of humor and games (like Shaun of the Dead, for example!).

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Warrozo Author
Warrozo

^^ Thanks

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28 Carrots Later
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Warrozo
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