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With HL2 (Forums : Ideas & Concepts : With HL2) Locked
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BlueWolf72
BlueWolf72 Mod Till Ya Die
May 19 2003 Anchor

all mods are possible. The END!

Think about it. no cut scenes you build them in your map!

My paper boy idea. My froger idea. Pitfall, anyhooooooooot I will shut up.

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May 19 2003 Anchor

I know, its going to be so kewl, An X-men 2 modification would work well.

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Why wont it save me?

BlueWolf72
BlueWolf72 Mod Till Ya Die
May 19 2003 Anchor

hmmm good point

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leilei
leilei The person who doesn't like anything
May 19 2003 Anchor

HL2 finally caught up with Quake1's customizability?

BW72 oughtta get out and view the many creative Q1 mods.

- Edited By CheapAlert On Mon 19th, May 2003 @ 9:26:45am

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BlueWolf72
BlueWolf72 Mod Till Ya Die
May 19 2003 Anchor

mods like buzzybots, and esf would of been better on hl2.

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leilei
leilei The person who doesn't like anything
May 19 2003 Anchor

See "The Neglected world of Quake 1 mods" thread in P&P, and drop your jaw (and since you're canine, go slobber)

- Edited By CheapAlert On Mon 19th, May 2003 @ 9:58:11am

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May 19 2003 Anchor

I also think a war of the worlds modification wouldnt be to hard, you would just have to edit the hl2 story abit and change some landscape and wala!

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Why wont it save me?

BlueWolf72
BlueWolf72 Mod Till Ya Die
May 19 2003 Anchor

i like to see air wars come back

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May 19 2003 Anchor

I dont think it would be hard to put in, you could use the code of the flying enemies and make a seat for the player. Would be alot of fun seeing as unlike UT2k3, the maps are big without massive loading times inbetween; atleast I presume.

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Why wont it save me?

May 19 2003 Anchor

my mods will kick ass on hl2.

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User Posted Image

May 19 2003 Anchor

My mod Sylicon Valley will be really cool. It will be SinglePlayer and Multiplayer and you get to drive flying cars in cities and interact with many NPCs.

May 19 2003 Anchor

Will HL2 be able to produce maps the size of BF1942? or is there a way to make the map normal, but smaller player models and vehicles... if you get what i mean...

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My great advise saved the day." - Cid - FF7

May 19 2003 Anchor

If I make a mod with HL2 I'd take advantage of the dynamic animation. Just take a look at the Strider on the e3 video... it's legs animations are generated on the fly so it can step over and duck under stuff, etc.

So, anyways, imagine like a long snake creature, where you could hit him anywhere and he'll react appropriately, and he'll slither around things!

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May 20 2003 Anchor

Like a giant maze and you get a sprear!

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Why wont it save me?

May 22 2003 Anchor

Thats a really great aspect of the game but if the cut scene in a the map is too long then ppl will get sick of it. Youcould give more meaning to the maps and other charactors in the game give them more charactor.

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