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What gameengine is right for me? (Forums : Development Banter : What gameengine is right for me?) Locked
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Dec 24 2014 Anchor

Hello my name is Node and I'm in the search for a new game engine I have been using Unity3d for sometimes almost a year now and there is something about that certain game engine that I don't like the GUI is terrible and I'm looking for a Professional GUI Looking Menu so that has made me mad from time to time because I could not find a fix for it. Also I'm looking for a game engine that can deliver great graphic detail and performance. I have looked around at Cry Engine, and The Unreal Engine. I was going to go with the Unreal Engine but due to not be able to understand the 5% royalty its 19.95 + 5% which I have looked at the EULA and read that they due take 5% out of every game you sell. Now I can sell my game no madder what if I go through unity, and unreal engine but The Cry Engine looks very good graphic wise I wanted to go with that which its 9.95 on steam every month which I wont have a problem paying for it so I have heard that if your game isnt good enough or its not up to CryTeks standards they will not even think about making your game commercial. That is what im scared of is if I use CryEngine and make a game not up to CryTeks standard I have totally wasted a lot of my time and money. so can anyone help me out and figure out a good engine that I can make a FPS game from.

Dec 24 2014 Anchor

So you basically don't want to pay and want top notch features? :) I haven't ever used Unity Engine but for the engines that are mostly WISYWIG, Torque is open source (not GPL, MIT I think) and no royalties. There's content packs you can buy if you want (ie different style of AI content packs, models & the like).

I like Doom 3 and this variant of it is bringing a lot of new features: Indiedb.com
D3 just excepts developers to know how to code, so if you know no coding you're going to end up paying for the pretty UI's to do the coding for you.

Just an FYI, when you buy an Unreal 4 license you don't NEED to constantly pay. You can pay, download, get all the stuff included, then cancel the next month and only resubscribe when there's a feature you want. Reference.

I'm wondering though, why you can't change the in game GUI for Unity to look more "professional" (years ago modern "professional" was nick-named "Hello Kitty UI"!).

--

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Dec 25 2014 Anchor

I would say the Unity editor is the easiest to use and the most user-friendly, so I don't understand what you mean with 'the GUI is terrible and I'm looking for a professional GUI looking menu'. If by 'professional' you mean 'harder to use and a lot less intuitive' then I can understand why you want to change engine.. :)
After having used CryEngine, UDK and Torque3D myself I usually recommend Unity to people due to the ease of use, and that includes the (GUI of the) editor itself :/

So what game-engine is right for you? I honestly don't know! You haven't said anything about your level of programming experience, which is in my opinion a deciding factor in the choice. The graphics shouldn't be a problem with modern engines, they all look decent 'by default' and it mainly depends on the quality of the assets and (custom) shaders. Do you have any other requirements, or only that the GUI has to be 'professional' and the graphics should be up to modern standards?

Dec 25 2014 Anchor

@TheHappyFriar I will pay for the best stuff I do like Unity just wish they had better feature @Metalspy Unity is very user friendly. But thanks for the feedback

Dec 25 2014 Anchor

For what it's worth, Unity 4.6 was recently released, which includes a brand new GUI system more capable of creating the professional-level GUIs you're talking about. Prior to that, most people I know were using the NGUI add-on (about $100), which I've found to be pretty good.

I haven't personally used Unreal or CryEngine, but Unreal is tailor-made for FPS games, so if you want to make an FPS you may want to give their license a harder look.

Dec 25 2014 Anchor

I have some like I do know how to code in Java And C# so I'm like a mid way leveled scriptor.

And I will try to get NGUI and use that and see the improvements I get from it.

Dec 29 2014 Anchor

I haven't used Unity3d, but I was going to suggest as bdsowers has, to look into a 3rd party module for a GUI maker. In just about every language and environment I've used, I usually have to pick up a 3rd party module to get a decent GUI going in my game.

Good Luck and have fun!!!!
:D

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