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weaver - Inovative FPS Project Needs Artists (Forums : Recruiting & Resumes : weaver - Inovative FPS Project Needs Artists) Locked
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Feb 12 2010 Anchor

Hello,

WEAVER PROJECT IS SEEKING ARTISTS! 3D, 2D, concept, sound, etc. Any interested coders also welcome.

Overview
Weaver is a team based, online FPS, with stopwatch objective gameplay. The interesting thing about the game is that unlike other FPS, there's no guns. Instead players cast spells, using combinations of mouse movements. The unique casting system, and the huge variety of spells will produce an interesting, challenging, and novel game. Combat will be q3/UT style, fast paced, with a number of spells reflecting weapons from these games. Game play will be focused on teamwork to achieve objectives, similar to that of W:ET and RTCW.

Project Goals
The main goals of this project are to:

  • Realize a unique magic/casting system in place of weapons, with diverse, well balanced spells (nearly 50 planned)
  • Create a team based, fun, challenging, objective based, multiplayer First Person Shooter game
  • Produce a set of maps which focus game play on teamwork and objectives, and complement the available spells
  • Features to support competitive online multiplayer matches
  • Take advantage of modern graphics capabilities (graphics are secondary to gameplay)

An immersive storyline is not a major goal of the project, as such a single player is not currently being considered.

Media
Early Screenshots:

Casting:

Map artwork and some spells

Prototype spell casting effects, using a playermodel from xreal

These videos are intended to show the idea of weaving spells. The artwork is of a rough prototype level.
Casting Demonstration - First person (26MB) (latest)
Casting Demonstration - Third person (2MB)
Prototype Earthquake effect (9.5MB)

Engine
The engine we are working with is Xreal. It is based on ioquake3, with a modern renderer bringing its graphics to the level of id tech4 (and beyond). The modern renderer features dynamic lights, bump mapping, specular mapping, relief mapping, deferred shading, HDR, etc. This engine largely uses idtech4 format assets (.mtr material scripts, .md5mesh, .md5anim, etc) but can also take a few other formats (.psk Unreal Engine 3 player models).

Design Documents
Overview
Spells
Our redmine site now holds most of the management/planning information.

License
The game will be Free Open Source Software. The code will continue the GPL license from Xreal. Media will aim to use Creative Commons licenses.

Contact
Forums: Weaver Project Forums
Email: dersaidin+weaver@gmail.com
IRC: #weaver irc.freenode.net

Edited by: Dersaidin

Feb 13 2010 Anchor

looks very promising. Hope you find a few skilled artists!

Feb 19 2010 Anchor

Some new concept art for player models:

Still seeking artists!

Some more concept art:

Still seeking more artists! Particularly for playermodels!

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