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[wanted] Technical Artist or Animation Programmer (Forums : Recruiting & Resumes : [wanted] Technical Artist or Animation Programmer) Locked
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frvge
frvge Project Stealth
Jan 11 2012 Anchor

About us:
Project Stealth started out as a mod in 2007, but went indie when the UDK was released. Since then we've exhibited at GamesCom 2009, had a full page preview in the UK's #1 game magazine "PC Gamer UK" and much more.

About the game:
Project Stealth is a multiplayer-only stealth action game. In short, two Spies infiltrate a building filled with passive securiy and two deadly Mercs with even more security and more detection devices. On top of that, the Spies only have stunguns, so it's vital to stay unseen or outsmart the Mercs. A thrilling, tactical game with 3rd person action view (for the Spies) versus 1st person shooter view (for the Mercs) and special gadgets and visions is the result. Our keywords: Tactics, Tension, Stealth, Action, Multiplayer.


What are we looking for:

We're looking for someone with the skills to implement our 150+ animations in the game. These are mostly simple animations, but some coding will need to be done. If the word "trace" from a programmer's side and "blend" from an animators side sound unfamiliar to you, you're unfortunately not the person we're looking for.

The work consists of importing the animations, determining a good package structure, coding the interaction between the user-input and the world environment with traces and then blending them with other animations if necessary with our custom animation blending system. You'll get to work alongside our free-roaming programmer (think Assassin's Creed: Revelations' and Mirror's Edge, but arguably even better and more options) and our character animator. The characters you'll work on are the Spy (3rd person) and Merc (both 3rd person and 1st person).

Requirements:
- Good grasp of programming in UnrealScript. Expert level is not required, the basics is good enough.
- Can work with the basic animation preview window of UDK or willing to learn
- Understanding of animation terminology

Bonus points:
- You know rigging or animation
- Thorough knowledge of UnrealScript and/or OOP

Payment:
Form of payment depends on skills and negotiation. Mostly a skill-swap for one of my personal skills (professional web development, high-performance specialty). Other forms negotiable.

Interested?
PM me at indiedb, or join our forums at Community.projectstealthgame.com and make a post in the "Join Us" section.

Frank aka frvge
Producer / Web developer of Project Stealth
www.projectstealthgame.com

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Project Stealth Producer/PR/Webdeveloper.
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