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[Wanted] 3D Artists / Modellers for 3D Arcade Racing Game (Profit Share) (Forums : Recruiting & Resumes : [Wanted] 3D Artists / Modellers for 3D Arcade Racing Game (Profit Share)) Locked
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MartinCaine
MartinCaine XNA Developer
May 5 2010 Anchor

Hi,

I'm Martin, founder and lead programmer of Retroburn Game Studios. We have a number of individual teams working on games for Xbox Live Indie Games and we are currently recruiting additional 3D Artists to help balance out the workload for the artists we currently have and hopefully complete our games sooner.

- Ideally, as a potential candidate you will be able to show examples of your previous modelling work and will be able to show examples of low poly modelling with creation of high-res normal maps for detailing.

- Previous experience and interest in modelling cars and vehicles a definite plus.

- You should be able to UV map and texture your own models, however some assistance can be given when creating the texture maps for our engine.

We have two games in development which share many base features but contain quite different gameplay. These games are Shadow Racers and Crash and Burn. Shadow Racers is an arcade style racer somewhat like a mix of Death Rally / Need for Speed / Juiced. Crash and Burn is a smaller scale game based on the Crash Mode from the Burnout games. We hope to release Crash and Burn as soon as the vehicle models are complete, while Shadow Racers will not be released for some time as we are still developing the levels for the game.

The vehicles for these games will be shared between both titles (but retextured/skinned) and we still have many of these vehicles awaiting creation. If you were to join our team you would be able to choose a particular model and would be tasked with it's creation. Upon completion you can choose to create more models if you have the time.

Payment will be in the form of profit share (total revenue minus Microsoft's percentage). 10% of profit has been allocated to the creation of the vehicles and you will be paid according to how many of the vehicles for the game you create. Please note that you will receive an equal profit share from both games' sales (since the vehicles models are to be used in two games).

If you are interested in working on our games and joining our team then please send me an email introducing yourself with examples of your work:

martin.caine@retroburngames.com

Thanks,

Martin

--

Retroburn Game Studios
Retroburngames.com

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