|Want to program game in Python just for experience and education, where do I start?||Post Reply|
|Aug 25 2016 Anchor|
Currently, I am learning a Python language - and at the same time, I am interested in game development. And I thought it would be a great idea to unite these two learning paths into one. Yes, I know, Python is not the greatest, but I just want to build pretty basic game that I designed to see if this thing is for me - programming and game development.
It is quick paced shooting platformer for two players with one single arena as a battleground where two players have to collect points and block the opponent from doing so. I would love to do it in 3D but I dont know if is possible for me (as a beginner) and especially if its possible for Python - would like to know your opinion....
I was looking for a while on the internet for the resources and methods how to build a game and I have found myself little confused with all the engines, frameworks, modules.
People mostly talk about:
PyCharm (as an IDE)
Pygame (as an module)
Panda 3D (as a game engine)
Blender (as a game engine)
CoCos2D (as a framework)
VPython (as a module)
PyOpenGL (as an OpenGL)
PyOgre (as an libary)
My question is: Could you please briefly tell me whats the difference between all of these items and how they are interconnected?
What do I need first? Second? For what use is that and that? What I dont neceserally need?
Or better, you dont have to tell me, just give me some comprehensome documentation where all of this is explained and I am good...
Also I should note that I havent yet finished my basic programming lessons in Python so I am not that skilled in it yet... Should I first finish learning general programming and than jump in to that game as my first bigger project? Because I see that I need to have strongly grasped basics to move to this fancy stuff...
Thank you for all of your responses good folks of the internet, I value every single opinion and an advice.
Nightshade Technical Artist
|Aug 26 2016 Anchor|
Well first you need somewhere to write the code - for that you either use a text editor or an IDE.
Compared to a text editor, an IDE (Integrated Development Environment) offers you additional tools, such as debugging and compiling. PyCharm is good - but there are many other Python IDE's out there. Take a look at some of them before you decide.
PyGame is a collection of python-modules for making games. A module is basically a file or a folder that contains a specific kind of functionality in the form of functions and/or classes. I'm certain there will be modules for things such as keyboard input or user-interfaces.
Panda3D - Never used. It's a game engine. Game engine's are very complex programs that render a game world. Many skilled programmers see it as a challenge to write their own game engine - only the most driven succeeds.
Blender - Never used and I think it looks like crap. I use Autodesk Maya for 3D.
CoCos2D - En.wikipedia.org
VPython - Never used
PyOgre - This is an API (application programming interface) for OGRE. API's are the layer between the language and a library - or in this case: a rendering engine. OGRE is for rendering stuff and not for making games.
For your Python teachings:
Once done with that course you can set up your tools and start working on some project that you find interesting. If you need to create say a UI in a windows application you should take a look at TkInter which is a Python-binding for the Tk library. Otherwise I think PyGame is a good start. Make a 2D game so you get the hang of all the basics such as the update loop, user-input, GUI's, etc...
Once you are comfortable using Python (including making your own classes) you could consider learning C# and work with Unity. The more languages you learn, the easier it becomes to learn new ones.
Edited by: Nightshade
|Aug 31 2016 Anchor|
When I read the title, I thought this was a cool idea, and wanted to see the discussion.
But Niteshade seems to have covered most of the points that you've brought up.
For what it's worth, I would 100% back him up on a suggestion to try something small (maybe 2d) first.
Minimum viable product is key with small teams / constrained resources. You need a gauge of how much you can concievably accomplish. Especially with this many unknowns.Even if you end up going with your idea, plan everything ahead, and stick to it. Once it's done, you can add/take away. But don't let your own scope creep kill your project!Edit: just checked, and Panda3D seems to be mostly written in C++, so I don't know how much you can tinker with it
Edited by: Bigfootmech
|Apr 12 2017 Anchor|
I contemplated the idea of using Python to make a game, but in the end I went with Gamaker studio.
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