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UV mapping (Forums : Coding & Scripting : UV mapping) Locked
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Aug 19 2005 Anchor

how do u UV map such complex meshes like guns. I can UV map like a cube but i dont know where to start when I'm mapping a rifle. can ne1 help?

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|_( hp )¯| p00nst3r

southpaw00011
southpaw00011 Mr. Mod
Aug 19 2005 Anchor

i gave up mapping guns hard as hell for me, i strictly halo mapping, deep forest maps, they are tight fool

Wraiyth
Wraiyth That Guy Who Does Those Things With The Stuff
Aug 19 2005 Anchor

Try googling UV Mapping a gun, there are a few tutorials around for different programs. I can't really help any more than that, not being a modeller

Aug 19 2005 Anchor

I'm googling too as well as asking on forum :)

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|_( hp )¯| p00nst3r

Wraiyth
Wraiyth That Guy Who Does Those Things With The Stuff
Aug 20 2005 Anchor

First three links on Google:
Mesmer.com - Maya
Webdesign.templatemonster.com - Bodypaint
Learning-maya.com - Maya

Again, not being a modeller, I don't know if this is true or not, but if you have an alright knoweldge of how the unwrapper in [insert program here] works then you can probably adopt the same sort of logic to unwrap a gun in that. Or you could export to another program that u can find a tutorial for, unwrap it, then export back :)

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