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ULTRAVIOLENCE - The Fighting Game The Community Needs (Forums : Development Banter : ULTRAVIOLENCE - The Fighting Game The Community Needs) Locked
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Jul 9 2016 Anchor

WHAT IS: ULTRAVIOLENCE

ULTRAVIOLENCE is a fighting game, based on the natural core skills, like strength, power, speed, agility, flexibility, coordination and more, that is set to deliver the most brutal, intense action packed experience possible.


Features, Which are explained more below.

Open-World Story Mode

Hand2Hand Combat

Knockouts

Stamina

Popularity

Online Combat Mode

Side-Missions

Playable Characters (In Vertical Slice)

Harley - She represents core strength, her body anatomy, is proof of the time and effort she took on working on every aspect of her body, as she bodyslams her way through the tournament.

Warren - He represents speed, he is a master thief, and to his advantage he has massive speed, his punches, and kicks are about as fast Quciksilver, but it's from Hard work.

Inspirations

Mortal Kombat

Street Fighter

Tekken


OpenWorld Story-Mode

Open World Story Mode, will feature a the story driven, representation of the characters within UltraViolence. No loading screens, (except on startup), all is a connected world, in which the story will take place.


Hand To Hand Combat

Hand to Hand Combat, will be new and innovative, featuring brutal attacks that bruise and beat the opponent, until their final breath. Slow motion feedback with the highlights feature.


Knockouts

If the opponent, or yourself receive to much damage to the face (or a specific area), then the match will result in a knockout.

Online

Online, will be in the final base game, and it will features only a select few modes, that are currently planned.

PvP - A mode dedicated to PvP.

Tournament - Three Levels: World, National, Regional.

Side-Missions

Similar to Injustice's Star Lab's, and Mortal Kombat 9's Challenge Tower.

FEATURED: 3D Character Artist

3D Character Artist - Romain Dauger. His Amazing work can be found hereArtstation.com

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Screenshots, Yes More Are On The Way

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  • SOCIAL MEDIA
  • PLEASE Follow, we need all the support we can get, on the Twitter there will be news, updates, trailers and more screenshots! Community PLEASE show your support we desperately need it for this game to succeed.
Nightshade
Nightshade Senior Technical Artist
Jul 10 2016 Anchor

Could you left-align the text please?

--

Senior Technical Artist @ Massive - a Ubisoft studio
Portfolio | LinkedIn

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