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UDK: Rigid bodies disappearing after collision | Locked | |
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Jul 9 2011 Anchor | |
I've made some test boxes in Maya which I've imported into UDK as static meshes. I've also made a custom material for these boxes. Then I right-click in the map and select "Add UT Rigid Body: testpackage.mesh.test_block" to add the model to the map. Now, playtesting (Play from here) work mostly without a problem. The boxes respond to physical input and have the correct texture and all that. I'm not using any custom collision mesh because they are just boxes after all. Instead I've assigned the 6DOB simplified collision model to all of them. I also have the "continous collision detection" enabled. Anyone know what's causing this? EDIT: Video demonstration (Here you can also see my boxes bumping into invisible boxes (collision meshes of the despawned boxes)) EDIT2: This problem applies to EVERY static mesh, even the ones comming with UDK. Edited by: Nightshade |
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