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The Procedural Art of DragonMaze (Forums : 3D Modeling & Animating : The Procedural Art of DragonMaze) Locked
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Dec 4 2015 Anchor

Lune from Feline Arts talks about how Houdini was used to create procedural game art for his indie game DragonMaze. This is a screen recording of a presentation that Lune gave at IndieCade 2015. Learn more about DragonMaze at: Felinearts.net




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