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The Laser Beam | Locked | |
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Aug 20 2003 Anchor | ||
As I am construckting a new Quake1 Sequence... I've been looking for it quiet some time now, I asked the question on the Func_MsgBoard Forum, So if anyone has an ID, and could make some sparetime, MadFox |
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Aug 20 2003 Anchor | |
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Aug 20 2003 Anchor | ||
I don't want to act stupid, but could you please be somemore specific? |
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Aug 20 2003 Anchor | |
cheapie be more specific i couldn find it either -- **wearing a christmas hat since xmas 2004 ** ThAt'S ThE sPiRiT! new e-mail addy, check profile |
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Aug 22 2003 Anchor | |
The link should work, voidents contain func_laser entities and such, even some neat turret thing you can control -- < insert subject games here >
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Aug 22 2003 Anchor | |
lol... cheapy pwns... he is teh quake mastah! --
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Aug 22 2003 Anchor | ||
All right, before we start argueing about who's the winner and loss... I searched in the def.qc I still feel foolish, asking this again. Still very gratefull for your Turbo Answer. |
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Aug 22 2003 Anchor | |
The voidents mod is at static.condemned.com, it's self-contained and can be easily integratable into whatever mod you're doing. Just drop voident's QC files in your src folder, list them in progs.src appropriately, compile and bam, you have new entities! - Edited By CheapAlert On Fri 22nd, Aug 2003 @ 12:08:42pm -- < insert subject games here >
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Aug 26 2003 Anchor | ||
Thanks a lot. |
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Sep 1 2003 Anchor | ||
As I downloaded the script "The Laser Beam" I was wondering how to conceal this part to my convertion. Is there a common way to fix this error? Thanks for your attention. Madfox - Edited By madfox On Mon 1st, Sep 2003 @ 1:39:58pm |
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Sep 1 2003 Anchor | |
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Sep 15 2003 Anchor | ||
Well, let me try again. I will use FrikQcc. Where shall I put this script? |
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Oct 8 2003 Anchor | ||
I might as well take a brushcan and start Grafitti. |
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Oct 8 2003 Anchor | ||
add the voidents .qc files to your source directory, and add their names to progs.src ... they will be compiled with the rest of the code, and then func_laserbeam will be available in your mod there is a "edit post" button on the bottom right corner -- |
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Oct 8 2003 Anchor | ||
There is no voidents.qc! Only a pack of options. If I put in the scripts, I'm sure the compiler will crah, as it are no *.qc files. |
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Oct 9 2003 Anchor | |
Uhm, custent0.qc and custent1.qc? -- < insert subject games here >
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Oct 9 2003 Anchor | ||
I don't know anything about Voidents (because I prefer to do things myself ) but I must comment on how much I love the way MadFox talks! --
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