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The Laser Beam (Forums : Coding & Scripting : The Laser Beam) Locked
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Aug 20 2003 Anchor

As I am construckting a new Quake1 Sequence...
the thought came up to me to "furnish" it with a LaserBeam.
I don't mean a laserbeam gun, no... just a static place
where in a regular time a Laser Beam is blasting.

I've been looking for it quiet some time now,
but I only found it in the 2 Mission Packs of Quake1.
And as they have hidden this code into the progs.dat
it is rather hard for me to get it out.

I asked the question on the Func_MsgBoard Forum,
but my knowledge of coding is very poor.
I started looking in the def.qc and the weapon.qc
but it all looks spagetthi code to me.

So if anyone has an ID, and could make some sparetime,
I would be very grateull.

MadFox

leilei
leilei The person who doesn't like anything
Aug 20 2003 Anchor

Static.condemned.com

Look for "voidents"

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Aug 20 2003 Anchor

I don't want to act stupid, but could you please be somemore specific?
As the link is death, I will be soon too.

Neo-Reloaded
Neo-Reloaded I think i'm BaCk! :) i'm 18 now :P 28/03 (H)
Aug 20 2003 Anchor

cheapie be more specific i couldn find it either :S

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**wearing a christmas hat since xmas 2004 :)** ThAt'S ThE sPiRiT! ;)
thx 4 teh avatar cheap!:D
Back regularly! 8) i'm an adult in my country now! i'm 18!:O ... anyway...
I'm Back :) ... or am I? O_o

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leilei
leilei The person who doesn't like anything
Aug 22 2003 Anchor

The link should work, voidents contain func_laser entities and such, even some neat turret thing you can control :D

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Tomato-Killer
Tomato-Killer thats what yo mama said
Aug 22 2003 Anchor

lol... cheapy pwns... he is teh quake mastah!

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Aug 22 2003 Anchor

All right, before we start argueing about who's the winner and loss...
It is a simple question. I try lots of words for a simple answer.

I searched in the def.qc
Is it there I need to search for the "voidentity"?
Or is it in the weaponns.qc ?
Or maybe in the static.condemned.com ?

I still feel foolish, asking this again.
Because I havn't got the feeling I am in some kind of knowledge-race, where someone has to challence the tomato killer to be the winner afterall...

Still very gratefull for your Turbo Answer.
MadFox

leilei
leilei The person who doesn't like anything
Aug 22 2003 Anchor

The voidents mod is at static.condemned.com, it's self-contained and can be easily integratable into whatever mod you're doing. Just drop voident's QC files in your src folder, list them in progs.src appropriately, compile and bam, you have new entities! :D

- Edited By CheapAlert On Fri 22nd, Aug 2003 @ 12:08:42pm

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Aug 26 2003 Anchor

Thanks a lot.
That made it much easier, after searching the whole
*.qc inventory in the quake directory of QCCWIN32 for that.
Almost lost myself in the void and became an entity...

Sep 1 2003 Anchor

As I downloaded the script "The Laser Beam" I was wondering how to conceal this part to my convertion.
There are several parts in it, and I get the feeling when I put it into my progs.qc as a new toppic, my QCCWIN32 will give me a SIGSEV error!

Is there a common way to fix this error?
And if so... how do recall in Quark4.07 for this laserbeam, while construckting?

Thanks for your attention.

Madfox

- Edited By madfox On Mon 1st, Sep 2003 @ 1:39:58pm

leilei
leilei The person who doesn't like anything
Sep 1 2003 Anchor

Don't use QCCwin32.

Use FrikQCC.

Inside3d.com

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Sep 15 2003 Anchor

Well, let me try again.

I will use FrikQcc.
I ploughed me through the Specks.qc , but could not find the right place to put the Laserbeam script into...

Where shall I put this script?
ie: weapons.qc - defs.qc - or just bounced it underneath the total *.qc files, and see what happens?

Oct 8 2003 Anchor

I might as well take a brushcan and start Grafitti.
Getting so lame, answering these replies two times.

Oct 8 2003 Anchor

add the voidents .qc files to your source directory, and add their names to progs.src ... they will be compiled with the rest of the code, and then func_laserbeam will be available in your mod

there is a "edit post" button on the bottom right corner :P

Oct 8 2003 Anchor

There is no voidents.qc! Only a pack of options.
And a compiled progs.dat, as example for the used triggered entities.

If I put in the scripts, I'm sure the compiler will crah, as it are no *.qc files.
As progs.scr is a result of compiling, you can't put names in it.

leilei
leilei The person who doesn't like anything
Oct 9 2003 Anchor

Uhm, custent0.qc and custent1.qc?

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Oct 9 2003 Anchor

I don't know anything about Voidents (because I prefer to do things myself :P) but I must comment on how much I love the way MadFox talks!

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