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The future of modding and level editing (Forums : Development Banter : The future of modding and level editing) Post Reply
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Aug 15 2013, 4:56pm Anchor

Because I am just one person and don't have a team, I don't want to create my own games. I just like creating custom mods and maps for existing games.

But nowadays it seems like the industry only cares about indie devs and that they use their great engines to create stand-alone games, but support for modders and mappers has become very rarely. I also don't really understand, why Unreal powered games for example can't support custom maps/content by default.
For Source engine games a developer only had to release the fgd file for the Hammer editor.

What du you think?

Aug 15 2013, 6:50pm Anchor

We are getting more and better support than hobbyists have ever had.
UDK fully supports the modding of baked games and publishers choose to not allow it.

I think you are just being pissy, take it somewhere else.

ambershee
ambershee Nimbusfish Rawks
Aug 15 2013, 9:25pm Anchor

UDK doesn't really support modding; once packaged, it can be difficult to get mods working with a UDK game. UE3 games can potentially support modding, but this is at the discretion of the developer.

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