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The Darkness Review | Locked | |
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Jul 6 2007 Anchor | |
Joy. Another one of my cynical and overtly critical reviews. Lets get to work so I can go to bed; I have work tomorrow. Joy. Graphics Gameplay Story Characters Final Thoughts Final Score: B- |
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Jul 6 2007 Anchor | ||
The Darkness was definitely a great game. Grade A material from, in my imho, one of the experts in FPS gameplay. It definitely did have that Riddick feel, in a way that it left my retinas bleeding due to how much focus goes into the light sources (and because I don't have an HDTV so the font, like on every game on the new consoles, is hard to read because it gets blurry from the hi-res). The story was fantastic, the music was beautiful, the characters were very memorable (especially the main character, Jackie Estacado, who will make you thank the developers for making such a badass lead) -- it was a very complete package that is worth everyone's time and money. Hell, you even get full layouts of the comics from The Darkness and Witchblade, among others, to read over to catch up on the events between and after the game's storyline itself. As far as the map problem Sticky addressed is concerned, most areas have maps displayed on boards, which also shows off just how great the textures are, that you can look at a billboard and find these papers with small print and read what's on there, no problem. If they did have a minimap or whatever, it would definitely detract from the presentation in many different ways, especially the cinematic feel. You have to remember that Escape from Butcher Bay also didn't have anything on the screen into you whipped out your weapons and started shooting (like in this game), so much of the production that went into this game is sort of that style -- flair, if you will -- that Starbreeze is known for, even the linear layout. Another exciting thing to point out that Dimension Films (the guys behind movies like The Crow, the Scream movies, etc.) picked up the rights to make The Darkness into a film. Now, this isn't what I'd call a game-to-movie adaptation, because this was obviously quite a popular comic book series beforehand. I can't wait to see what they come up with. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Jul 6 2007 Anchor | |
I heard that AI is among the most stupid lines, coming out of cover, not realising you are actually there and so on. Another thing is the core gameplay. Run and gun may be fun for the retarded, but I want to do something else by level 7 than still smacking all the lights out. why do you cherish mediocrity? this will be forgotten in 2 weeks, Chroniks of Riddick will stay topside. --
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Jul 6 2007 Anchor | ||
You obviously need to play it, because you pretty much misunderstood everything in the game. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Jul 6 2007 Anchor | ||
it was a great game, had some flaws but no game is perfect, 8.5 out of 10 is an accurate review in my opinon, something developers should learn from this game is how to make a story driven game good |
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Jul 6 2007 Anchor | |
in other words "i havn't played this game but im going to bitch about how im not buying it on my favorite forum. harumph!"
See quote above. "i am not going to give this game my time, so i'll try to convince other people not to either!"
should grab a vga adapter, and if your monitor doesn't have a vga-in you also need to get a vga female to female adapter. -- signature |
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Jul 6 2007 Anchor | |
I love this game. I think it has the best sense of presentation I have ever seen in a video game. Jackie Estacado has quite a lot of depth for a FPS character and that is not something they got from the hackneyed comic book. |
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Jul 6 2007 Anchor | ||
Yeah, I'm definitely considering it. I'm getting a new laptop next month, so I may try using that as a monitor for my 360 as well. It just kinda makes sense, since it will be at high resolution (1920x1080, actually). Thanks for the suggestion, though. I'll have to look out for VGA adapters. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Jul 6 2007 Anchor | |
Just make sure you buy the official Microsoft one. The off-brand ones, while a much much better deal, are pretty shit in terms of quality and don't improve the situation much. One nice way to go would be with the new Pelican Cooler. Not only does it offer what is arguably the best cooling system for the 360, but it also has special hookups \ plugs for different outputs. Not sure if the VGA component is comparable with the Microsoft VGA Cable, though. Edited by: JoeX111 |
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Jul 6 2007 Anchor | |
I don't know, i bought the cheapest one target had and it has been beyond helpful since the loss of my roomates hdtv, no problems on the video side whatsoever -- signature |
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Jul 9 2007 Anchor | |
I use the pelican cooler on my 360 and ive had no problems with my 360 ever since. Thanks for the Review, Sticky. |
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Jul 9 2007 Anchor | |
i give it a 9/10 gameplay: though i had to turn the auto lock down alot and the sensitivity up, it felt fine fluid and fun. the execution system and well integrated first person mechanics was amazing and yes you can see the riddick origins. the ai is good, but at times is a little too passive story: written with the quality of a film, it flows and engages you completely. the ww1 areas work extremely well and have a purpose and are fine due to their stylization. the ending is meant to show jackie losing himself and his control over the darkness. the story is essentially a modern crime vengeance drama, but he has to deal with the darkness as well. characters are expertly animated voiced and written. each have unique personalities until the end about 12-14 hours long sin king - you have no clue as to what your talking about... so be quiet |
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Jul 20 2007 Anchor | |
bump: demo is out on 360 and european PS3 -- signature |
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Jul 21 2007 Anchor | |
Played really well on the PS3. I usually don't give console shooters a chance. Didn't have enough time to beat it. I rented Rainbow Six Vegas and totally forgot about Darkness, I only had a day to play it. Two complaints. The normal mapping and what not was laughable at best. Secondly, tone the fucking bloom down! Not a single title has gotten this combination right, they over do the lighting, and the bump mapping and stuff looks like ass. I suppose the Unreal 3 engine is to blame for the current batch of weird graphics. Edited by: usernamee |
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Jul 21 2007 Anchor | |
i've gotta agree on the bloom and annoying shadow-of-the-collosus-esque motion blur everytime you move that and i can really not see myself getting this on the xbox, but perhaps on the pc. Shooting out lights with the really weak autoaim on thumbsticks just wasn't fun. and i guess the xbox demo has been yanked for unknown reasons -- signature |
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Jul 21 2007 Anchor | ||
Well, seeing as how light plays a very important part as the main fixture of the game itself and supposed to literally hurt your eyes if you stay in it too long, I think it's perfect. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Jul 21 2007 Anchor | |
yah an i loved the normal mapping in the darkness was not an unreal game, it was built off of starbreeze's proprietary graphics engine Edited by: bugsport |
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Jul 21 2007 Anchor | |
Why would they pull the demo? I hope this plays out better for Starbreeze. Escape from Butcher Bay was a great title, but it didn't sell too strongly. Darkness isn't selling too well on the PS3. On the 360, it was the best selling game for 4 weeks in the US, and has been for 2 weeks in Europe. Oh yeah, and I never posted anything about this game running on the Unreal engine. I meant the U3 engine was to blame for excessive bloom and shitty shaders that seem oh-so-popular in the industry. Edited by: usernamee |
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